Mark F Posted January 11, 2009 Posted January 11, 2009 Does anyone know if there are any major exploits in the MC Codes V2 script, because a few players in one of my games have somehow managed to get their money up into the millions and billions? I am unsure how they did it, though definetly not legitimately. Quote
Mark F Posted January 11, 2009 Author Posted January 11, 2009 Re: MCCODES V2 Exploited Yes, it is highly exploitable. I thought everyone knew this. Do I know the exploits? Yes. Do I share them? No. Why do I not? Took me almost 2 years to get to the stage I am at and by not revealing it there are 3 choices left: 1. Learn and fix it yourself. 2. Wait for someone to offer free patches, but remember, the ones offering it for free are probably clueless, hence no costs. 3. Pay someone who does have a clue. There are currently not many around these boards that know enough to secure a game against a few attack types and the cost is not cheap. So, cheapest is #1 and #2, although #1 is better due to the fact you learn something and do not run the risk of adding more unsecure code, like with #2. #3 is expensive, but the results will be secure. Guess it comes down to what you want your game to be ran like. Yes, everyone knows that MC Codes is a piece of garbage, though that is why everyone likes it. The only reason that I asked is because I have 300+ files that I would need to go through. You also forgot option #4, which would be the best way to go; Start from scratch. Quote
John99 Posted January 11, 2009 Posted January 11, 2009 Re: MCCODES V2 Exploited Yes, it is highly exploitable. I thought everyone knew this. Do I know the exploits? Yes. Do I share them? No. Why do I not? Took me almost 2 years to get to the stage I am at and by not revealing it there are 3 choices left: 1. Learn and fix it yourself. 2. Wait for someone to offer free patches, but remember, the ones offering it for free are probably clueless, hence no costs. 3. Pay someone who does have a clue. There are currently not many around these boards that know enough to secure a game against a few attack types and the cost is not cheap. So, cheapest is #1 and #2, although #1 is better due to the fact you learn something and do not run the risk of adding more unsecure code, like with #2. #3 is expensive, but the results will be secure. Guess it comes down to what you want your game to be ran like. Yes, everyone knows that MC Codes is a piece of garbage, though that is why everyone likes it. The only reason that I asked is because I have 300+ files that I would need to go through. You also forgot option #4, which would be the best way to go; Start from scratch. Yeah, or recode them xD Quote
POG1 Posted January 11, 2009 Posted January 11, 2009 Re: MCCODES V2 Exploited #4 wouldn't be applicable because your talking about mccodes. Redoing it would mean its not mccodes.. Quote
mikeyrh2 Posted February 12, 2009 Posted February 12, 2009 Re: MCCODES V2 Exploited I need some help in setting up a new game a few things i need to learn in mccodes 2.2 can anyone help me with some questions? or mail me at [email protected] Quote
John99 Posted February 14, 2009 Posted February 14, 2009 Re: MCCODES V2 Exploited I need some help in setting up a new game a few things i need to learn in mccodes 2.2 can anyone help me with some questions? or mail me at [email protected] Problay, are Ilegal mc codes v2 am i right? Quote
codestryke Posted February 14, 2009 Posted February 14, 2009 Re: MCCODES V2 Exploited Yes, everyone knows that MC Codes is a piece of garbage, though that is why everyone likes it. I'm not sure where you went with this one, are you talking from a game owner perspective or the player? Personally I think from a game owner perspective is it's not that they like it, its that it's free. Well not really but you can pick up a copy of it from just about any warez site these days, so in the end it's free. Look at Floydian's engine, superior by far, pretty much the same thing but no where near the saturation of McCodes. Why? Because his engine hasn't made it to the warez sites yet so you actually have to pony up the money. From a player perspective I log into a lot of McCodes based sites some have really good numbers at first but then the players lose interest. I think those are the script kiddies that want to see if they can exploit the game and have fun with the game owner. If it's secure they move on to the next one that gets released. Then you have the other ones that don't give a rats butt about multi's (most). So they have high numbers online but in actuality they have less then a third of them. Finally you have the old salts, McCodes that have been around for quite a while and actually have a community based around them. Then they piss off some player, that player then gets a hold of said warez copy of McCodes, dups the site and then sponges players from the other game to get the numbers up. In the end just don't bother with McCodes or a re-write of the engine. If you want a game either have someone build it or code it yourself and make it unique, or fight over the same player base as every other McCodes sites are. McCodes is in the "saturation" part of the business cycle ;) Quote
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