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Supalosa

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  1. CB: Check your spam mail please, seems to be an issue so far Kaien: Thanks for the feedback, what should I change about the inside view? Im not sure what you mean by inside view btw. And good idea with the guest interaction thing, thanks
  2. Project Name: Red Fury Developers: Supalosa Genre: World War, Team Strategy Engine: in-house Status: Beta URL: http://redfury.supalosa.com This is a game I made back in 2006/2007 in a big rush, then disappeared half a year later because my ideas ran ahead of my programming skills and I couldn't maintain the site anymore. Now in 2011, I've returned with newfound motivation, and have 'finished' the early phases of the game. Gameplay is very similar to the Chedburn game 'Final Earth' - in fact, this game was originally developed because Chedburn went underground with FE for a couple of years but I -loved- the concept. Game is lacking Web 2.0 polish, but for now the mechanics are a higher priority. So here's some details about the game. Build up your forces! Every hour, you get fixed income based on your Rank. [attack bounties are being considered] Use this money to either build up an army, or invest in impoverished countries to establish support for your team. Capture countries! There are about 100 countries to capture. Control is based on two factors, a linear control percentage from 0-100, and Population Support, which makes the country generate more resources and take longer for the enemy to capture. Attack the enemy! Currently only US forces have units until combat can be further balanced [the PRC have the exact same units]. You must be strategic while attacking - there is a regrouping period after you attack in which you cannot move or attack again, the harder you choose to hit, the longer you are vulnerable to being ambushed. Win the war! The game currently features one campaign (US vs China), with 5 phases. Each phase unlocks new countries to fight over, with special bonuses for capturing/defeating them. For example, Phase 2 unlocks the Middle East, a resource-rich battlefield. Phase 3 unlocks Western Europe, with powerful technology to capture but equally powerful NPC EU commanders defending. So, tell me what you think, and whether you think this game has a shot in the wild world of browsergames :P
  3. Re: [showcase] Red Fury   Ironic, Dabomstew's the guy who spawned my interest in PHP, and in the end I became a developer on Monocountry :P (I still have that flag in the game)
  4. Title: Red Fury Site URL: http://www.red-fury.net Site Description: Erm, I'm really bad at these descriptions, sorry. Red Fury is a browser-based text world conquest game. The objective is to build up an army using the funds you are given periodically. There are, as of posting, 48 modern units such as the M1A2 Abrams, Leopard 2A6, Mi-35 Hind-E and the A-10 Thunderbolt II. They are spread across the 10 playable countries. These countries are then grouped into two major factions, the Axis and Allies. Allied Nations: United States, Ukraine, Israel, Germany, United Kingdom Axis Nations: Russia, China, India, North Korea, Syria Attacking other players and moving to other countries will give you XP, which increases the choices of units available to you. There are 13 ranks. Red Fury uses a real-world map using GD to update a map retrieved from wikimedia (free commons). For anyone who's interested, the entire project was written by yours truly.
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