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mono

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  1. Howdy guys; A few of us are developing a new project and are looking for some thoughts on the education structure. Currently, the education "tree" is rather wide; ie there are lots of different starting points and not much depth to it. (Direct link below). Ideally what I'm aiming at is a structure which provides more depth; that is more dependencies, with less starting points so the player has to go through more of the tree in order to see other courses. Any suggestions; or do you think a player base could handle this? Obviously the attached graph shows course requirements only, it does not list other [skill] requirements nor benefits upon course completion; both of those have yet to be arranged. http://i.imgur.com/112a5hK.png
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