Taxed
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Is there a Connection Identifier with this engine
Taxed replied to Joshua's topic in Gangster Legends
Connect.php - This handles the initial database connection and the creation of a user session. Safe.php - This file then runs once a user has logged in and will check the users sessions credentials and if none exist or they do not corrispond with the stored data for that user it will redirect them to index.php and close the session. -
Ill fix these ltittle errors immortal. You cant really compare the source to the orgininal GL as its been massivley upgraded and a lot of changes made.
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That's what I was trying too say, It's a stupid idea Indeed it is.
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I would quite happily vote for a security specialist of the month award, but not hacker of the month. Advertising and rewarding hackers is not a good way of making hackers public. It will only increase the attacks to the website owners of this community.
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I'm very comeptitive. Template monster charges around $60 for a normal website template and around $3000 to buy it out. I do custiom design that are more expensive per license but cheaper to buy out I figure its the best pricing option for small game owners
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I rarely signup to many games, I like to get a feel for a game first. I found no screenshots and left straight away. Im sure the ingame is very good, but I wont give my details away unless im sure I like it.
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1 x license = $200 (We hold the copyright, redistribution rights and you can only use the design on a single website.) 8 x Licenses = $1600 (Buyout: You get copyright and redistribution rights. Basicly Ownership.)
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Thanks. :) Usually yes. In this case it was not part of the arrangement, but following my usual pricing options the templates come fully coded and tested.
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Actually their advertising is working pretty well. Its probably not the most apropriate for a game, but they are increasing the ammount of those ads and their traffic is growing from it. It has moral implications and the fact that the women have nothing to do with the game is a bit lame. But the advertising is working rather well. http://www.facepunch.com/showthread.php?t=779841 Check the stats
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lol, ~I rather rather like evony's advertising model. They know how to attract blokes. As for the banner, all I see is text with some special effects. Like bertrand says its not inviting and I wouldn't call it a banner. Keep trying though.
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Thats also true. Thats why I used Gangster Legends before starting work on my own engine. I plan on giving davana ago at some point aswell. The community is getting to a nice size now, surely means the engines a little more stable now.
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Yes you should *shakefist* ^_- lol, I havent forgotten about yours. Ill have it done by mid week.
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lol all im trying to say is that a gaming engine is built to be a starting point for building a game. If you want a torn city style game then you can use McCode as the starting point. If you want a bootleggers style game a good starting point is the Gangster Legends engine, a tribal wars style game I would use the devana engine. Gaming engines are basicly a tool for building a curtain "type" of game. But at the end of the day an engine is just a tool. Anyway im going to leave it at that, i should be sketching atm. lol We do good debates though zeggy! :thumbsup:
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So were on the same page about what an engine is. Guess I didnt put across my thoughts properly, its easy to portray the wrong message. lol I still think McCode is a gaming engine though. Take rulers of Zu for example. The game was built from the McCode engine. Its not a typical gangster gang like most McCode games. A gaming engine should be adaptable like you say and I think that McCode is adaptable. The only thing that makes it a gangster style engine is the content and naming conventions, nothing to do with the core functions. You can make it into a pet game simply by renaming things and adding/editing existing features. So I do think that McCode is infact a gaming engine. I also think Steve is onto something here aswell, V1 of McCode was more of an engine than V2. I think V2 became more of a game source rather than an engine because as steve put it, you dont get everything you need out of the box. Theres definatley a fine line between the two, which is why im arguing between both sides. A gaming engine needs to be suggestive of a theme but adaptable at the same time.
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Zeggy a game engine is like a car engine. You can have different types of engines some more powerfull than others that provides the the core function of an engine which is movement. But you can also add a lot of extras to a car engine like turbos etc. What im saying is a game engine is the core functionality you need such as cash, health, profiles, login, register, db structure and file structure. But the engine alone does not make a game, you need other modifications to use with the health and cash systems otherwise it does nothing. So a game engine provides the core functionality of a game and the modifications work off of the core functionality. Thats the way game engines work, theres no two ways about it zeggy. You basicly answered your own question with the quake example. You can donwload the soucre (the core functionality), but its doesnt make it a complete game becuase the core functions on their own pretty much do nothing, its the way you use the core functions that makes it a game. Like McCodes core health feature would be nothing without an attack and hospital modification. But this isnt the only way to use it. In my game based off of GL your health can be lowered if you dont eat enough or you eat to much of the same thing. It never came like that, the engine only came with a basic health, attack and heal function. I then developed it to do what I wanted it to do. But it would have taken a lot lot longer if i were to build the entire health function from scratch. So you see a game engine is not supposed to be a complete game, just a group of core functions ina specific structure to make development easier. Thats it.