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uRPG

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  1. Hi ColdBlooded, Thank you for replying. If I encounter any issues I will be sure to report them.
  2. Hi, As some of you may know, My game will run on MCCodes V2.0.5b. Whilst I am trying my best to go through 99% of the files and make sure they are safe and secure, I was wondering if anyone knows which files are in-secure and could do with a complete revamp. I have heard that the default MCCodes 2.0.5b forums are still not fully secure (I understand nothing can ever be 100% secure), And that they should either be completely recoded or to use an alternative forum system. Does anyone have any more information on this? Thank you.
  3. I would like to thank [MENTION=68711]KyleMassacre[/MENTION] for the help, This has now been resolved and this modification is working perfect!
  4. It would be very easy to add a "log" each time a user sends something. Find the query where it sends the money. And add under that query:   $db->query("INSERT INTO `cashxferlogs` VALUES (NULL, $userid, {$_GET['ID']}, {$_POST['money']}, " . time() . ", '{$ir['lastip']}', '{$er['lastip']}')");   (I think that's correct :X) Or if you want to post the snippet of your "send money/crystal" part of the marriage mod, I can make the changes for you.
  5. Richards marriage modification that I've recoded is not as advanced in terms of features as Cronus' by the sounds of it. However, I'm pretty sure they won't be hard to create for Richards marriage mod. If you name/describe the features you want in a marriage mod, I can try and code them to work with Richards free marriage mod and I'll share all add-ons that i create for the marriage system on here.
  6. I took another look at Richards marriage modification, After 2 hours I have it all fixed up and working perfectly. I did however remove the "Send roses" feature, As I see no need for my users to be refilling their will that easy. I would like to thank yourself and [MENTION=68711]KyleMassacre[/MENTION] for taking your time out to reply to this thread.   Hi there, [MENTION=70283]Samurai Legend[/MENTION] - Sorry for not saying sooner, I no longer need this created as I fixed the version Richard created. Thanks for taking your time to reply to this thread. :) *On a side note: If anyone wants me to release the fixed version of Richards mod (All credit to Richard), I would be more than happy too.* (That's if I'm allowed)
  7. Ah okay. Also apologies for not replying to your PM, I can't access PM's on here with my mobile for some strange reason, The page just keeps refreshing.
  8. I didn't know [MENTION=53986]Haunted Dawg[/MENTION] has a marriage modification. As for Cronus' I've heard it's pretty poor code, And that he is no longer around to support the modifications he sells. As for Richards, I did spend a few hours recoding that, To no great progress... :(
  9. Hi everyone, Usually I try to create all my own features for my game, However... The marriage system I just cannot get my head around. So here I am, I am willing to pay for a very basic marriage modification to be created for MCCodes V2. Features: Propose: To propose to another user, You must enter their ID (You also have the option to attach a small message/note) Once you have entered your chosen ID, That player will receive an event. "$username has just proposed to you with the attached message: Please marry me!" Would you like to accept $username proposal? [Yes!] - [No] If the player clicks yes, The proposer will then get an event saying "Congratulations, $username has accepted your marriage proposal!" If the player clicks no, The proposer will then get an event saying "Sorry, Your marriage proposal was rejected by $username." Marriage: Once married each user can see their spouses money, bank money, crystals. (They can also see how long they've been married) They can also send each other "Love notes" - These are short messages that only the happily married couple can see! (Love notes: Once the player has sent his/her partner a note, The receiver will get an event saying "Your spouse has just sent you a love note, Click here to read it!) Divorce: To divorce it's a very simple process, The user simply clicks on divorce. They will then be asked "Are you sure you want to divorce your partner?" If they click yes, The marriage is over and the other player will get the event "You've just been divorced by $username!" If they click no, Well, Then they are still happily married!   Budget: I don't really have set budget for this modification, If anyone is interested I would love to hear how much you would create this for. Thank you.
  10. I would be more than happy to create a private PasteBin , I'd rather not post it publicly on the forum as It's a feature that will be used on my upcoming RPG. :)
  11. Hi, I've been working on a "rescue" modification for my game, I can't seem to get it to work correctly I've tried for numerous hours and still, No luck. It doesn't display any errors or anything like that, It just doesn't quite function as it should. Details: The rescue modification is similar to a "jail bust". My rescue modification allows users to rescue other users for the cost of 10 energy. The success rate is based on their IQ (The higher, The better the chance, Depending on the level of the user they are trying to rescue.) I have also tried implementing a small EXP gain per rescue, Up until they are level 10. (A fixed 2% exp per rescue.)   What's wrong?: It seem's for some strange reason, The "fail" rescue isn't working, And each time i succeed (which is always) I don't get rewarded the fixed 2% exp reward.   Budget: As this is already coded up and I'm sure only requires a couple of small edits, I'm more than happy to pay $5/$10. Thank you.
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