
RCengineOwner
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UOTS engine is now owned by the user: UOTSowner. Any sales must now go through him at his agreed price. All rights to the engine and it's content are now owned by him. If you purchase this engine from anyone other than UOTSowner. You do not have a valid license! Regards, RCengineOwner.
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It's not strictly for newbies. Just PHP is 100% one of the easiest languages for new comers to learn.
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Lets take this for instance $user = User::find(1); $user->email = '[email protected]'; $user->save(); ----------------------------------------- fetching the email (if you need it for any reason) $usr['email'] = $user->(1, 'email'); updating the email $usr['email'] = '[email protected]'; $sql->("UPDATE `users` SET `email` = '".$usr['email']."' WHERE `userid` = '1'");
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But the thing is you can do most of this stuff without using laravel. By building your own classes. For instance: class User extends Eloquent { protected $table = 'my_users'; } is just class user { function userinfo($id, $fetch) { //here you fetch what you need and bring it back as an array. } }
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I know what they are but i wish to aim my engine at anyone wanting to learn. When i sell my other engines the first question i get is "Is it easy to use". Which i reply yes it is simply PHP, which everyone is familiar with. To then receive messages asking what echo means... lol. So i would prefer to just keep with php for my engine and maybe who knows i will make a more advanced engine later in time for the ones who stuck with it and learnt more about development.
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If thats something you are into then maybe you could make an engine using those languages. I have knowlege on them but when i sell an engine to a completely new scripter who has barely learnt HTML he would have no idea what he is looking at. I would prefer to keep things simple in the engine it's self so as to save putting new scripters off.
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Oh yeh functions that are only used in a certain file go in that file it's self. Global functions like sending events etc, go into a function file to include to each page.
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Well im sure i dont want multiple files when you only need one. A function file. =/
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So dont ask me how..... But i managed to make the auto install work correctly. It has took me since my last post LOL. I got so stuck i asked for advice on stack overflow lmao. But nobody could help me and all said i was crazy if i thought i could pull this off using just PHP. But i have done it :D Now a member of the community can add a snippet of code to find in a certain file, and tell it what it needs to be replaced with. Create files and dump the script into them and also add the SQL's. Also they can add new functions to the function file. So basically it is literally an auto installer for mods and updates :D Im so hyped about letting people have a mess with this engine!!!
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To use the installer on this engine the person will have to signup and send over a key. So the only way around that is to get the mods off other people after they have installed them. Which is possible. But it would be unconvenient as hell lol.
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Funny you say that :P it already does that as advised by illusions :) I will be keeping that in! I have got most the installer working. I have 1 tiny issue which i will sort. Lets say for instance someone makes a mod which reuqires replacing a piece of code: Example for($i = 0; $i<count($sumat); $i++) { echo $i; } i want to replace it for for($i = 0; $i<count($sumatelse); $i++) { echo "this is an interval: ".$i; } At the moment this won't work as i have came to find that it replace one line of a file only per replace. So i now need to find a way to replace multi line scripts. I don't think it will be hard to work out, infact i think i may have cracked it. But once that is done the engine won't take much longer guys! :)
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Thanks Gamble :) Unfortunatelly everyone has different views on alomst every subject in this world. Resulting in events as bad as world wars haha :P I would also like to say sorry for my cocky remarks and hope one day we can do some work together of some kind. In response to Jcvenom about how the updates work. They will search and replace strings in your script, add functions to a reserved section of your function file (same for installing mods) and also add or alter tables on your database. Also i would like to assure people that all submitted modifications will be checked for malicious scripts. Also a auto backup system will be in place. So if you install a third party modification and it damages your game in any way you can go back to previous state via the staff panel :)
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Hey thanks Coly :) Thank you for our private chat aswell! It ment a lot to get some friendly advice. I have decided that the encryption will be dropped and i will be including the files directly into the engine files (zip). As much as it worries me i have come up with another plan to help prevent illegal copies which will require a good honest community! :) I decided i will add a domain checkup tool on the community site where people can scan a domain for authentication. If they hold no license they would then get the option to report it :) Of course this is not as much of a hold over my scripts where abouts but it does give developers the freedom to completely change the engine to a game they enjoy owning and can see their own creations come to life with complete ease :) I will also be adding a documentation still to help new coming developers get grips with the variable meanings aswel as functions. Also i would like to say i appreciate the support! I always remember those that are good to me ;)
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IceColdCola is building Final Edition engine.
RCengineOwner replied to RCengineOwner's topic in Other Game Engines
Dont want to argue. But the version matching has already been taken care of :) No matter what version you use there will be an include my end to match it :) -
IceColdCola is building Final Edition engine.
RCengineOwner replied to RCengineOwner's topic in Other Game Engines
Like i say they attacked me with cocky posts. Check them out and you will see. I am going off the fact i have never seen any of his work... Meaning it cannot be all that popular. Way i see it is this. When it is released i will then be happy to take on complements OR complaints. But all i was doing was letting the few hundred people with my previous engines know i am making a newer, even better one. Instead of sending them all a message each which would take too long. Then i got someone going on about encryption which lets be honest, if it did not work why would it exist? Then some other guy comes along and starts saying it will fail etc. When it is yet to be released. If it does not work out i can simply send the functions over to overyones games for them to install and move on learning by my mistake. But until the theory is tested i stand by what i at this moment believe. That is that my server will easily handle delivering the functions to many h7undreds of games without an issue. Aslong as i pay my broadband bill i should be sweet :) (I would die without my broadband, would rather starve lol). I am sorry if i came across cocky but i just felt i was being attacked so lashed out with cockyness back is all. Honestly i am normally a very layed back, friendly guy. Who will do anything to help anyone with their work.