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Mr_Nobody

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  1. Right now my site network gets almost 10k uv per month, nearlly all traffic is hard core gamers, some of which are my friends, alliances, people I love (and people I love to hate). And I do spend alot of time each week working on new parts of the site and adding more features. If i was to run my own game, (based on the current affiliate clicks and commissions that I earn through promoting other existing RPG's), then even if it was a common script, I can still expect to get a few players involved. (this will mean dropping affiliate links to promote my own game, and I might even make less money then I am now, or just maybe I can start to earn enough so that the server finally starts to cover its own costs). I know there are many casino gaming scripts that i can install, and thats not something that I want my userbase to play. flash games, and all that sound like a good idea, but after playing around with them, this too is not something suitable for my site users. I have even looked into using some of the various travian clone engines and decided against using them for various reasons. So there must be some good gaming scripts available somwhere, or at least something with a non mafia type theme.... As for security, everything has security issues. This is why the last time I ran a forum, i used Vbulletin, because its a company that has updates constantly to REDUCE the security issues with strong community support, and because its a common, yet professional piece of software, I never had an issue that couldnt be found on google. So why cant I expect the same thing from a game engine / game script? Why do I have to even think about security issues with a gaming script? Buying a proper gaming script to me means that any time an issue is found, the engine should be patched, and updates available for say 12months to all purchasers. When (or if) I do make the game 100% by myself, the graphics alone will cost $300-$500 and will take up to 3 months for my artist to complete. The time to work on the project would possibly take 6months as most of my time at the moment goes into improving my current sites and adding features to that. To start the project, and be unable to finish it for whatever reasons, would be a total waste of valuable $$$, to finally finish it the project, and find that I cant recover the costs, or find that running an RPG is not for me, then thats a total waste of $$$. This is why I am looking for a product that I can have running quickly and run for a few months, where I can then make the decision if its worth investing the time and costs involved in creating my own custom RPG. Until I find what I am looking for, I will just stick to advertising for other peoples RPG's
  2. thanks for that link, that does help! Yeah i did an 18 month webdevelopment course, (top of the class for all php and programming assignments) but the course wasnt *that* good, and taught us some sub-standard programming practices (the course tested us on MS-DOS commands FFS). Despite the course, when you see my work, compared to others, I am really only a beginner programmer.
  3. Guys I need some help. Spent alot of time googling and looking so please dont post smart arsed links to LMGTFY. I am looking for 2 different things (they are different although both things of what I am looking for could possibly have the same solution) First, I am trying to find a turnkey game script for a browser based RPG, that I can have running in under 5 mins. Budget is $20-$300.I have looked at a few different things (such as ravans.info) and havent found what I am looking for yet. Every review I read says ravans.info is an illegal copy of mccode. Which brings me to mccode, Does anyone know of a playable demo for mccodes where i can see exactly what I get out of the box? Anyone got any suggestions for RPG's that work well without any sort of mucking around? I am even open to suggestions for games that require licenses to use. While I would like something that I can modify into my own unique version, this isnt a requirement, and I would even consider something where the code is protected and or used under license. Second, like everyone else in the world, I have ideas for my own MMO. But Before i spend *alot* of time, and money creating one, I really want to gain experience in running and moderating a RPG to see if its really something that I can handle. (hence why I am looking for an easy to setup out of the box game script) For my game idea, I have hired an artist to sketch up characters, and so I know what I am looking for in terms of cost for getting a complete set of weapons, buildings and everything else drawn up, as well as I have ideas for unique mods that I have never seen in any game, (mods that will probly bring in less money, but will better balance between paid vs free players). Is mccode the best engine to use for that? should i wait for mccodes version 3 to be released or go for 2.5 redux? how do other engines, (such as NWE EzRPG ) compare with mccodes in terms of ease of use, range of modules, security, stability and support? I know I will have to hire coders to help me for parts of the project as well as for custom mods, so ideally I need something popular where I can easily hire people to work on it (i already have code that cost over $300 that is useless as noone is available to hire to patch it and i need to avoid that mistake again!)
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