Title:
Secret
Game abstract:
'Game Title' is a real-time browser-based MMORPG in a open-ended futuristic persistent-universe game, where each player represents a starship pilot with a large choice of available activities and the liberty to decide his destiny
(Some of the) Unique features:
'Game Title' is a vast, content rich persistent universe where everything is up to you! Game masters only create events and story line missions with no obligation to follow them, they only give you new possibilities to try your skills and earn new friends.
In 'Game Title' you can have many ships in your hangars and many items in assets all over the universe, and switch between them as you like.
In 'Game Title' you are not limited by certain number of actions points per day, you can play few hours during the week-end and just login for a minute on other days and you won't lose anything or have some kind of disadvantage.
'Game Title' has a vast variety of ships and items with different advantages, disadvantages and special effects. It may take a very long time for you to explore and find what is best for you.
Every combat in 'Game Title' is taking place in real time, with a round of 3 seconds. During the combat both ships can fire weapons or apply special effects. You always have the time to ask your friends nearby to help you!
'Game Title' has a rich RPG system for pilots with plenty of skills in different domains, depending on what you like to do in the game.
In 'Game Title' you may find huge systems with variety of different fields, nook and secrets.
Many NPC provide a challenge not only by toughness, but also by different tactics they use.
Developers are always listening to players demands and evolve the game in the direction that players find is the best.
Technology used:
Code is pure PHP+MySQL+JavaScript(JQuery). Some PHP functions have been recompiled in C to be supported by Apache.
Current development status:
7 sectors (around 20.000 tiles), around 10 ships, plenty of weapons, around 20 enemies, 30 skills and so on. Players can explore, fight PvP & PvE, against one or multiple enemies at once, cloak, ambush, do missions, mine, build factories, collect wrecks, create alliances and much more.
Player functionality is too far ahead of content and user interface.
My own skills and tasks in the game:
Project lead. Mostly I'm doing the server side PHP coding and content creation.
What I/we are looking for:
A forth member of the team who can take care of the client side development in HTML/CSS/JavaScript.
Fluent in JQuery/Dojo (I don't care which library, as long as he knows it and can make a good use of it), I also could do the client side development, I just don't like it and prefer to concentrate on the server side =)
Having a design taste, native feeling for comfortable user interface and be able to implement nice looking functional design using all the features of the javascript library.
For the moment the game is becoming pretty functionally rich, but all the functionality is ugly and not user friendly because of my lack of knowledge and desire to spend time with javascript.
The user interface is the face of the game, it's the feeling that each player obtains from the first minutes, that's why having a dedicated person for this development is very important for us.
Expenses will be covered by:
Server, IPB, hosting are currently payed by me.
Current team:
One member of the team is creating images, ship/monsters models.
Third member is taking care of our server.
Everybody has a job, so it's a project that we are pushing on our free time.
Share / gain of the partners:
No numbers yet, if the project kicks-off, everything will be discussed at that stage...or earlier.
The share will depend on how active the person will participate in the development, new ideas generated, design/development done. I don't see a point in promising numbers before-head, it's a 'free time' development basis. Ideally, I would like to find a long time partnership for more than just one project.
Here are few images, more can come on demand
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