hey, i was a member of ezRPG way back when i really cant remember 3-4 years ago... it dont even think their website was even on ezRPGproject at the time it was something else... anyway i literally today came across my website source codes, even though it was technically a version of ezRPG every single page had been customized 100% so really it wasnt a ezRPG game..well kinda, here are a couple of pictures.
home -
Hall of Fame -
Index -
Inventory -
search -
profile page -
here are some functions it had/has;
Full Functional Battles
Fully Functional Mugging system
Fully Functional Item inventory and Item Equipping which gave bonus which worked in battle.
Cities with different shops,bonuses,Jobs..etc
Fully Functional working HOF with filters for money,lvls,stats,bank filters included cities
Bank with Daily Interest
Fully functional on site Forum, with BBCODE,moderators,admins,editing...(this was custom made by booher). but i had since upgraded it.
Fully functional customer support tickets (again this was custom made by booher) until i upgraded it.
Fully functional gangs, with Gang exp, gang forums, gang bank, gang messaging, perks etc.
Cars where added to the game but never utilised, you could buy a car but could do anything except drive from 1 city to another instead of using the bus.
Pets, again pets had been added for purchase but were never utilised in the battle script.
Search, allowed you to search for members on the game with parameters like cities, online status, attack availability, current money, current lvl.
it had fully functional hospitals/prisons which were used for gone wrong battles,crimes.
fully functional items which worked to gain exp boosts, stat boosts, reduce hospital times, reduce prison times.
i was very proud of what i had done and even though i never actually completed the game i got exactly what i wanted out of the experience and that was to learn HTML,PHP and CSS, i dont know what this community is like anymore but one piece of advice i would give to you all is to start small, dont worry about getting more and more modules into the game, worry more about the core parts then release the game and drive players! thats where i went horribly wrong, i never stopped trying to make it better and never started trying to drive traffic/players to it, which in turn meant it never succeeded.
Goodluck.