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tonyd

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  1. Ruler The 20/hr is just to explain the layout not for the work.
  2. Oh yeah I forgot, one other thing. If you know your way around the mcodes layout and can explain to me how the formats all tied together, I would be interested in talking to you. I will pay 20 per hour for your time.. I'm trying to figure out how the global, header and main page are all tied together. Like I said I'm short on time and just would appreciate the help.
  3. I'm looking for someone with experience and good business tactics. To design a simple clean layout based on mcV2. I plan on purchasing an established game, But first I need to learn the basics of the engine. Currently have a server running the basic V2 including some of my own MODS. Also please only experienced coders as I'm looking for specific work not a layout found else where. Basically need a custom layout. I do not have time or the ambition to code everything and create graphics. Would like a presentable structured layout by the end of next week.   If you your self don't code but know someone who wants the work please let me know.
  4. Thank you PHP is new to me, Basically what im trying to do is have the home index page refresh and calculate total experience gained.. if that makes sense. I created a weapon that does a lot of damage so attacking a level 100 player nets over 100% experience, if experience =300% you would have to refresh home 3 times. I tried to call check_level in index and it still requires you to refresh. If you call a global function in the index? is the correct format $check_level ();
  5. I've tried adding Check_level() to no avail. In my globals should the check_level ()<---- curly brackets be empty? If not would it be correct to add experc or exper? This is what the globals looks like now function check_level() { global $db; global $ir,$c,$userid; $ir['exp_needed']=(int) (($ir['level']+1)*($ir['level']+1)*($ir['level']+1)*2.2); if($ir['exp'] >= $ir['exp_needed']) { $expu=$ir['exp']-$ir['exp_needed']; $ir['level']+=1; $ir['exp']=$expu; $ir['energy']+=2; $ir['brave']+=2; $ir['maxenergy']+=2; $ir['maxbrave']+=2; $ir['hp']+=50; $ir['maxhp']+=50; $ir['exp_needed']=(int) (($ir['level']+1)*($ir['level']+1)*($ir['level']+1)*2.2); $db->query("UPDATE users SET level=level+1,exp=$expu,energy=energy+2,brave=brave+2,maxenergy=maxenergy+2,maxbrave=maxbrave+2, hp=hp+50,maxhp=maxhp+50 where userid=$userid"); }
  6. I tried to add the global function and check level to attack leave . With no results I'm not sure if its due to the percentage calculations. Should I create an experience equals level table and base the experience gained and submit it to that database? I'm really stuck on this. I think it will be a rare occasion that a player will gain over 100% needed for next level but it is possible.
  7. Should I call the check level function in the attack leave file? Or could I add it to the header file? I have a few level 20 guys that can beat a level hundred so when they get exp from him the return is above 100% Thanks for the help I'm going to try creating a link for the results page that includes check level if exp is greater than 100
  8. Hello everyone, I am having trouble with experience from attacks that equal more than 100% I talked to Djkanna and he helped me out with the image bar going over 100% But I would like to have the exp go directly into levels so the user does not have to refresh for the credit to level. I have searched the forums and google extensivley and even tried editing the header file with no luck... has anyone else experienced this.. Its a paid version of v2.o3
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