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nicklt77

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  1. Thanks for the feedback. Email seemed like the easiest invite system at the moment. However, from your feedback I can understand the queasy feeling dumping an email address into a random website causes. I wonder if there are any game invite / matching APIs out there that aren't Facebook (If not might be a cool little project). I will do some research. Definitely need to up the size of the captcha image.
  2. Finally had to scratch the "Stratego" itch and program something. StrategoLobby, a bare bones human vs. human Stratego varient was the result. In case someone is interested or looking to build something similar here are the basics of the implementation:   The back end of the game is programmed in Erlang using the Mochiweb HTTP server/tool kit. Data is persisted in Erlang's Mnesia database in a mixture of ram and disk resident tables. Long polling between the client and server is used to keep the user experience responsive.   If you have a minute and wouldn't mind checking it out I'd love any feedback :). (It should be in a workable state (Crossing fingers!)) http://www.strategolobby.com Thanks!
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