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Ultima_Rino

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  1. Okay let me put it this way there are some games that my ideas are inspired from. I'm planning on merging several different game concepts into the mccode engine while taking on some of my own personal ideas which I've left unsaid in the forum post because I don't want anyone stealing my idea until I've got my project fully launched. Obviously being said I know more than just mccodes its just it is the fastest place for me to start. And considering the fact that ALL of them have traits that make them popular within a certain genre.
  2. I thought upgrading security would be a given. And yes Torn City does have a lot of members, but even if he fudged the books a little bit with that to make it look good indirectly he would have to pay taxes on the money. And also I believe having 700 paying customers for the spin I have for just getting started is the low end of the spectrum. In the end I'm imagining that it will be better off expanding via word of mouth. I never said which version I was planning on bringing in the most money of the two different concepts. One of them obviously will need more work than the other just because of the thought unless I plan something completely ridiculous to have both become extremely popular.
  3. To be clear on what I intend on doing is simple once the site has like 600-700 stable customers I'm planning on quitting my day job. After that I'll be able to focus much more on improving the site and expanding my knowledge base with computers. In the short scope (within several months after official launch ) I plan on having a stable customer base of 600-700 people. At that point I will give my 2 weeks notice. And the 1,400 is not the budget I have in mind totally. And a test environment outside of hosting on a flash drive is where I wanted it so it would be out of the public eye and able to be easily moved to somewhere else. The thing about why I intend on using mccodes with it is simple and pure my life has been crazy and the difference with mccodes is I've had experience coding in it and have my own mods. Also with mccodes I know that the way I want it to work WILL work the only thing I do not know is the TIME. So I say why would I spend 1-3 years building a game engine when I know something that I can spend a few months on to get set up and then have a massive launch. But if you guys are going to mock me just because I'm not completely sure how to use a test environment maybe I should say the basic outline (leaving out the key detail). The basic thought is A) I'm going to customize the attacking system different from what mccodes has set up. B)I'm going to change the wording from donate to subscribe- donating you are able to write off. I also intend on making it instead of buying donator packs they have "chips" which I set equivocal to some value (say .25 each) . I will use these "chips" to be able to use to buy a subscription pack (almost same as a donator pack except technically accurate) along with several other modifications such as an auto gym to gain the statistical average of their stats per day if they are going on holiday. C) I'm going to have a custom gym that has a far different formula than standard mccode. D) I plan on revamping completely the education classes along with missions. The scope of missions I MAY not be able to do exactly how I want them done but I believe that you get the point I know what I can't do and that is why I said first month my budget is 1,400, prelaunch it is as my cashflow allows to be able to have my launch time line compromised. E) I plan on making some sort of a drug system to take money out of the economy and greatly benefit the users (similar to torn city. F) I plan on having some sort of stock program that eventually would have a long term benefit (also similar to torn city yes weird I'd have something to remove money and something to add much more, but I plan on it working differently in the sense that torn city or well every other game so the game will be stable with say even 40 trillion on it but making it very hard to get that much (making the best crime give 500k) G) And also have something like player owned company system like torn city has. Yes you may have read a lot of similarities "like torn city" but I assure you it won't be nearly as slow paced.
  4. I never said how much income would be acceptable for me to quit my day job. Since my job is basically dead end and I'd be able to write stuff off at taxes having around 600 customers would relatively good for me to quit my day job. Dropping out of college maybe not-- but focus on specific classes to help expand my base of knowledge.
  5. Actually the thing of it is I did have a site before when I was younger. I just never really got into it as I was doing it to learn some stuff back then and didn't care about the money and spent nothing on advertising and shut it down. I know how to code the php and sql it is just a matter of making it work on my laptop or my desktop instead of a server as I'd prefer to have it 'invisible' to public eye until it is done. The problem is I'm not experienced with these types of programs to do what I want and am used to doing it on a server and the initial set is is the part I am lost at. I'm not like some of the players expecting a quick but my model isn't just "spend a lot of advertising and expect it over night" I'm thinking get a concept going that people will actually like using the mccode engine. It is like saying you have several PhD's in psychology including abnormal, parental, etc but not for children but you understand it to some limit because you know what the parents need to know so you can make an educated guess. But anyways after it is initially set up and somewhat stable I plan on budgeting over 4,000 a month for the games operating expenses (not for the server mind you or paypal fees) and updates for several things. Of course what would you know since you don't know what I have in mind. Also that amount of cash is just the start up cash as I already have a legal mccode engine copy purchased under the e-mail I registered here. So I have $400 on custom modifications I can use and the $1,000 advertisement money. That is failing to mention that I am prepared to spend much more to set it up to my liking. If need be I could tap into over 6,000 in funds that I have set aside for 'emergency' funds. Naturally you don't know me, but I used to come on here as Godhand, just I don't have access to my account anymore and I don't have the e-mail account it was registered to anymore since it used to be criminal exhistance (ce) before you were even originally even here on the forum. I just want to make sure I get this set up and then I'd know how to edit it after I know how to make the program load the code I want. If you want to think that I'm just another dime a dozen mccode coder you should actually post something useful instead of just saying it won't work since what if you are wrong. I could just spend a lot of time getting it to work and it be a big hit. You should never assume anything since you know what they say when you assume. Edit:: If my concept works I will be moving to where the girl of my dreams works (as it stands she lives two and a half hours away) and that is too far for her to really want to make it work . And the thought is that the game will make enough for me to hire on people who will work on much bigger projects that have much bigger income. It is a stepping stone, get a stable source of income to live on, get a higher platform of game, sell or hire someone to manage the other one, rinse repeat. I know several things for working as a business entity as my job I manage a lot of my families business already and I just simply want to get away from my family's business since I think it is basically beneath me.
  6. Thanks for the quick reply I wasn't sure if it would work. I read some of the other posts in the forum and thought it would but I didn't want to download it and find out it in fact didn't. But thanks for pointing me in the right direction. My project will, if it is even half as successful as I believe will allow me to drop out of college, quit my day job, and do something I enjoy as a main source of income. Obviously I have lots to secure and relearn but at least that is part of why I want to take my time because I intend on spending like $1,000 in advertising and like $400 in customized mods that I don't know how exactly to code within the first month to try to get it popular very quickly with long term customers. Obviously the money figures I am imagining will more or less be wrong but I am positioning myself to launch it when I am ready to and believe it is secure being that the money isn't the issue it is just the coding and balancing will be really tough. Edit: So where do I put the code at to make this all work? I have the files just not sure how to set it up exactly.
  7. I was wanting to have some program install and run a mccodes game was wondering if I could install something on a flash drive that could "run" the game as if it was a server and have the cpanel look/feel so I could code it in before I launch a game with everything I want to change edited exactly how I want. I used to have another account but I lost the e-mail and password for the account so I am just trying to start this project up right by having it offline so I don't feel pressured. I intend on customizing my engine to an extreme so I'm thinking it is a long term project that I don't want in the public for a random surfer to view an incomplete mess. I'm thinking my project will take several months to get set it up and I rather not have to close the register until I'm ready and the game is balanced. I am planning on making it a very long term game with a fast paced alternative (buying a new license with for the other) with a similar feel, so obviously I am going to take my time and get it right. Nutshell: I want to simulate having a server running to test a game as I code it and have something that can run it as if it was being hosted.
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