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ddgamedesign

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  1. I have an account and played briefly. I do like the developer presence and some features are cool. The design is just....grey. Drab. Uninteresting. Didn't grab me enough to come back for any length of time.
  2. I may be able to help you out, I have graphic artists who can work for me, and experience putting together some nice looking in-game stuff involving MCCodes. See: realmoflegends.com for an example, and in-game template example here: http://www.mindtoygames.com/screen.jpg
  3. To have a game site that people will take seriously, a domain name and decent hosting (read: not most free web hosts) is pretty much the minimum necessary entry point, along with a decent design and at least a few interesting game concepts/changeups on the standard MCC setup.
  4. Honestly? I'd start fresh, retooling what's there, adding new stuff, and conducting at least a several week beta period before reopening. There are a number of balance issues with the game, not to mention it needs a unique hook and something to do besides attacking repeatedly. How about distinct missions, or a workshop to put together unique items, or even a special streets area for upgraded members or member of certain levels? More cities to travel to with unique features in each, more gambling games, more items, more crimes? I even suggested an "oxygen" feature where players need to find oxygen to survive in this wasteland environment, or suffer penalties. They could find units of air in street searches, through trades, or bartering. It would add a unique element of urgency to the game. Air would slowly be used when you were active online as you went from page to page (slow enough to be balanced, but enough so that you always had to keep it in mind). Joshua: I tried to do this, and was met with resistance to every idea I suggested. I thought of buying it outright, since I think it looks very cool, but I would have had to start the game fresh and reset everything and it would have been a royal pain. How he has 30-40 active members a day is beyond me, IMHO.
  5. Sorta...it contained a 'map' where you could use a certain item found in the game (a 'Doubloon' by default) to search on the map, revealing prizes. Ideally, once per day, a random huge prize could be awarded to a player that gets marked off once found.
  6. The issues are the things I spoke to you about when I helped with the game briefly: not enough to do besides attacking and a few "streets" activities, too many people are so powerful they tend to knock people out of the game before they can even get started, and the game needs better writing, flavor and more variety in crimes/classes/etc. All MHO of course.
  7. I'd like to see a basic Treasure Map mod that isn't $15-20, maybe a basic mod that does this for free?
  8. Nice effort, but IMHO this needs a lot of love and attention to become something really popular. - Graphics are average to below average (the top banner logo is stretched badly and doesn't look good). - Needs more custom stuff; some features/screens have barely been changed from the default. A few of the features are interesting (the Fighter/Slut choice is a nice idea) and there is a fair amount to do, but it isn't presented with much flavor or 'flair' at all. Not something i'd picture myself playing for hours at a stretch. - Numerous misspellings in the text. - Streets feature has few events in it, about 4 that I saw. Ties into the 'flavor thing' I spoke about. - A single crime and I gained 2 levels? Needs some balancing perhaps?
  9. Show us the whole line itself, and maybe we can see what could be up with it.
  10. And that line goes into cron_day.php I believe as well.
  11. $query8="UPDATE users SET hospital='120', hospreason='Suffering From Starvation' WHERE bodyfat = -6"; Add the comma after ='120'? Each separate variable that updates needs a comma separating it usually.
  12. Threw this one up quick (needed graphic program practice). What do you think? Feel free to suggest any little changes you want or grab it if you like it. :)
  13. Hey there, This is a mod of a Lottery mod posted awhile back, and it worked perfectly in my game with no bugs. Many of the free ones on here, I had the same issue: they either didn't credit users, or had some type of bug or another. Winner is selected weekly, and the cost per ticket and max tickets allowed can changed at the top ($cost and $tick). lottery.php: <?php include "globals.php"; switch($_GET['action']) { case 'buysub': buy_sub(); break; default: index(); break; } function index() { global $db,$ir,$userid; $cost = 50; $tick = 5; $sql = sprintf("SELECT * FROM `lottery`"); $query = $db->query($sql); $row = $db->fetch_row($query); echo sprintf(" <center>[img=lottery.jpg]</center> <font color = 'black' size = '3' /><b /> You currently have %d tickets and are able to purchase up to %d tickets per week. Each ticket costs $%d. The jackpot is $%u.", $ir['lottery'], $tick, $cost, $row['jackpot']); echo " <form action = 'lottery.php?action=buysub' method = 'post' /> <input type = 'text' name = 'buysub' value = '1' /> <input type = 'submit' value = 'Buy Tickets' /> </form>"; } function buy_sub() { global $db,$ir,$userid; $_POST['buysub'] = abs((int) $_POST['buysub']); $cost = 50; $price = $cost * $_POST['buysub']; if($_POST['buysub'] > 5) { die("You can't buy more than 5 lottery tickets. <a href = 'index.php' />Go Home</a>"); } if($ir['lottery'] >= 5) { die("You have already purchased 5 tickets this week. <a href = 'index.php' />Go Home</a>"); } if($_POST['buysub'] + $ir['lottery'] > 5) { die("You can't buy this many tickets because you would exceed the maximum amount of allowed tickets. <a href = 'index.php' />Go Home</a>"); } if($ir['money'] < $price) { die("You don't have enough money to buy {$_POST['buysub']} tickets. <a href = 'index.php' />Go Home</a>"); } else { print "You have bought {$_POST['buysub']} lottery tickets. <a href = 'index.php' />Go Home</a>"; $sql = sprintf("UPDATE `users` SET `lottery` = `lottery` + '%d', `money` = `money` - '%d' WHERE `userid` = ('%u')", $_POST['buysub'], $price, $userid); $db->query($sql); $sql1 = sprintf("INSERT INTO `lottery` (id,userid, amount) VALUES (%d,%u, %d)", '',$userid, $price); $db->query($sql1); $sql2 = sprintf("UPDATE `lottery` SET `jackpot` = `jackpot` + '%d'", $price); $db->query($sql2); } } $h->endpage(); ?>   Change text, etc as desired of course. I inserted a pic at the top of mine, you can change it just text if you like. Insert this into your cron_weekly.php: $sql = $db->query("SELECT * FROM `lottery`"); $rows = $db->num_rows($sql); $row = $db->fetch_row($sql); $winner = rand(1,$rows); $winnerq = sprintf("SELECT `userid` FROM `lottery` WHERE `id` = %d", $winner); $winnerq1 = $db->query($winnerq); $user = $db->fetch_row($winnerq1); $credit = sprintf("UPDATE `users` SET `money` = `money` + %d WHERE `userid` = (%u)", $row['jackpot'], $user['userid']); $db->query($credit); event_add($user['userid'],"You won the MegaCorp lottery and were credited \${$row['jackpot']}",$c); $db->query("UPDATE `users` SET `lottery` = 0"); $db->query("TRUNCATE TABLE `lottery`");
  14. If its added like the cron_day, cron_week, etc files, then this is solved, and i'm an idiot sometimes. :)
  15. Hey all, Just curious about this mod: Followed all the directions, installed it and it works...except for no one seems to be making money from it. How does income work for this mod: http://www.cronwerks.com/forum/free-user-created-mccode-mccodes-mods/the-ultimate-business-mod/ How do players make money from it? I have several with multiple employees, 60K in vault, etc and they aren't making anything. It isn't really obvious how money is made from them.
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