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Clueless

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  1. I understand, I knew from the start it would be challenging. well, the stats as well as the training have all been downscaled naar ratio. a few decimals gone... wonder if that will help....
  2. I now know it was changed to float... so game accepts such high numbers with that ? no scripts, its normal as training is also high, think he under estimated the players. so if thats not the prob. we are back to * overflow * ? whatever that is lol... still doesnt explain why player without bodyguard equipped is stronger than with... ( see first post ) unless... partial stats arent included in the equasion....   im thrilled to have you guys take the time to reply! :thumbsup:
  3. :!: hey i have seen that number before .... had to do with bank transfers. the amounts were too big and couldnt be sent in one go. thats when that weird number showed up. that was fixed btw.... uhm yeah the stats are in the billions.... example of one individual stat: ( of the 5 used in the game ) 97,025,368,148 and there are a few who have even higher ! so in normal language :P stats above a certain amount arent included so to speak. ? .. ok, so if it is int , what should that be changed to. ? float? bigint? lol . i got those terms from reading the forum :P thank you so much for taking the time to reply ! :D
  4. :( And here the story ends I guess. I have no access to further info. Maker is convinced there is nothing wrong, I think admitting that there is a bug and/or willing to do any thing about it, is asking too much. :cursing: wish I could come up with an answer,that can correct this so I can tell him what to do, so he doesnt have to * think...grrrr. Anyway thanks for your time. Clueless.
  5. :D thank you soooooooooo much for replying!!   it does happen every time..... in one example a player with stats 5x! as high as the other player , but with same weapons and bodyg loses always. I will get hold of the info you mentioned and get back here a.s.a.p. :D
  6. hi there :) yes a challenge... in short...   Im a gal and play an onlinegame :) facts of the issue: player stats potence,agility,fortitude. all used when attacking other players, the higher they are the more chance of winning. weapons: 2 can be slotted plus a bodyguard, also effective during attacks. available weapons and bodyguard range from small and cheap to expensive and tough, used to enhance the stats i presume ? pretty straight forward it seems right? no here are the issues: 1> player X, huge stats and big guns and bodyg attacks Y a lower level player in stats, guns ,bodyg and loses! 2> player Y unequips bodyg and with same stats and guns as before attacks player X and wins! Also the stat levels are very high in some players ., billions per individual stat. question: could it be that the huge stats numbers mess up the coding ? thus making the above happen ? needless to say both issues should not be possible. it is also not a one time occurrence. I understand there is always a randomness factor included but this is a bit too much. all i have for you guys is this: it isnt much but all and any advice is more than welcome. $dam=(int) (($enweps[$weptouse]['weapon']*$odata['strength']/($youdata['guard']/1.5))*(rand(8000,12000)/10000)); im trying to help out a friend who claims this is all * normal in the game *   I dont think so! please shed some light on this, I would be so grateful... thank you for your time, Clueless
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