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snailian

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Everything posted by snailian

  1. I might be interested as well. Email me at stray[AT]pathogengames[DOT]com with some more information.
  2. Sothink SWF Decompiler is a professional Flash decompiler. It can easily decompile SWF to FLA and FLEX projects. Not only supports AS3, this Flash decompiler also supports Flash 6/MX 2004/8/CS3/CS4 and FLEX. It extracts almost all Flash elements including shape, morph shapes, images, sounds, videos, frames, fonts, texts, buttons, sprites and ActionScript. SWF Decompiler is fully compatible with Windows 7; search for all ActionScript is enabled. You can download it here at giveawayoftheday.com. The catch is that you have to install it today for it to activate without charge. Enjoy!
  3. My dynamic avatar system could absolutely be used to build an image like your gaia avatar. The level of detail on the characters isn't limited by the system, but by the building block artwork. You would, however, need to acquire the building block artwork. Creating this artwork would take time or money. Another (cheaper) option you might be interested in, would be dollmaker which is a plug-in system for $29 USD. Again, you would still need the artwork. Good luck with your game.
  4. Avatar system I have a dynamic avatar system already coded up for the miniNEAB engine. Read up on it here. I would be happy to modify it to fit any game engine if there is a customer base to receive it. You can check out the character builder (where the player creates what they will look like, and does not involve the clothing layers) by going to dragonblood.net and clicking on the "Play Now" link on the bottom left. There is no need to register, just click the link. If you want to mess with the clothing and weapon layers, just equip/unequip something in the inventory. The avatar graphics are mostly the stock images that came with the engine. The Dynamic Avatar System is customizable to use any graphics that you have or may want to use. So, you are not limited to a 64x64 pixel avatar. Check it out and let me know if something like this would work for you. ~Stray
  5. This entire "Grammar Nazi" thread became incredulous 6 words in, with the misuse of 'no' in place of 'know'.
  6. When you go to send a message to someone regarding their marketplace post, the Private Message subject reads misspells "message" with "massage". This may be the case with all private messages about a post, I'm unsure.
  7. I agree wholeheartedly with what a_bertrand said. The reason is fear and insecurity. Fear that players will not return to their game if they discover something "better" and insecurity that their game is not good enough to keep the players otherwise.
  8. Sorry about the link not working. I'm currently transferring several sites to a new server. That was really bad timing on my part. Edit: Site is back up and running properly. The links above should work just fine. Shedh: Check out the NEaB's page at http://engine.nowhere-else.org/. It's really well made.
  9. Are you a game owner? Have you ever wanted to sell in-game items to your players from within your game automagically? Now you can with the Item Store module! Price: $35 USD Features: Automatically sell in-game items in the game via paypal. Admin tool for creating and editing items for sale. Ability to limit the availability of items. Admin tool for tracking paypal transactions and items sold. Item store is themeable. Players receive confirmation / thank you message in game. Minimal changes to default engine. Easy to locate link in the player tools. Players can find your item store from the left side menu. This will bring them to the item store, where they can browse items. Players can choose the quantity of the item they would like to purchase. If they buy an item, they will be brought to paypal to check out. After having purchased the item, they are brought back to the game login screen. When they log in (or refresh the page) they will see that they have received an in-game message notifying the player that they have received their item(s). Menu Item Having the link in the player tools box allows player to buy items from anywhere, at any time. Having a location that the player must travel to would limit accessibility. Themable Red Blue Paypal In-Game Message Inventory delivered! Admins may choose: Which items they would like to sell. The price for each item. A name and description for the item. Unlimited / Limited quantity of items. Item Store Manager Manage your store items. Limit quantity, enable / disable items easily. Item Store Income View how much you've made and transaction details. Limitations: The item store currently only allows the player to purchase one item at a time. They can purchase any number of the same item (4 Object Inventors), just not several different items in the same transaction. Example: Player wants to purchase 100 Iron Ingots. They can purchase the "Part-time Iron Smith Pack" item which you (the admin) create. They buy this item and use it from their inventory screen. The item will trigger the code for the item which gives the player 100 Iron Ingots and then consumes the "Smith Pack" item. The documentation explains this in further detail. This keeps the module simple, flexible, and powerful. Through the use of the wonderful object code ability that garg has put into the engine, you can sell packs which can do anything you can wish (and code). You can check out the documentation Here. You can read updates Here.
  10. Price: Free! Features: Easy to Manage Use for Currency Items Addicting Gameplay Heavily Customizable Community Mod The Rundown: This is being released as a community mod. This means that you are free to download, use, modify, and share this within the community. It is meant to encourage growth and learning within the NEaB community. The little snippets of code required to create an outcome are bite-size enough for new programmers to figure out or get help with, demonstrate an immediate effect, and have a practical use. Feel free to release to the NEaB community derivatives of this mod, or release new mods of your own. This mod offers players a new location, one of risk and chance. Players who enter the location are presented with the opportunity to spin the Wheel of Destiny at the expense of one (or more) currency item(s). The Wheel! If they choose to spin the wheel, they are presented with the outcome of the spin. Outcome The outcomes can be easily maintained with the included admin tool Outcome Editor: This game play is simple and addicting. The risk keeps bringing players back! The mod is customizable and extend-able. With little change to the code admins can: Choose to accept an item other than a currency item Modify the welcome message Modify / Create new outcomes Accept any quantity of items, and dispense any quantity of wheel spins Change outcome icons You can get more information here. You can download the mod here. If the download link does not work, the most recent download should be found at the 'more information' link above.
  11. It looks like you are having trouble with including the file that stores your database config information. When you access the file via a web browser, the config file is included as you intended. When you access the file as a cronjob, relative paths don't work very well. Cron will try and include the config file using the paths stored in the user's $PATH system variable. Simple fix: Copy the $_CONFIG declarations from your database config file into the file being called by the cronjob and you should be set.
  12. Take a look at the code I posted above. Walk through it step by step and consider the logic behind it. Compare the steps in my code to the steps in your code. Consider the value of the variable which represents the player's money at each step. If you sit down and do this you should be able to figure it out. If you can't, I will explain where your error lies.
  13. Did you replace the information required for connecting to your database?
  14. If the player has less than $500 and their bank is not upgraded, they get what they are owed. It looks like they earn a dollar a minute. You are NOT checking to see if the owed money plus the player's money exceeds the $500 limit. $money + $username['money'] Currently, anyone who has less than their bank max (500,600,700) will make ALL of the money they are owed. Give this a try: <?php session_start(); $user = $_SESSION['username']; //open my database $connect = mysql_connect('____', '_______', ________') or die('Couldn't connect!'); mysql_select_db('______castlewarslogin'); $query = mysql_query("SELECT * FROM `castle wars users` WHERE username = '$user'"); $username = mysql_fetch_array($query); $last = $username['lastupdate']; //timestamp from db $extraTime = time() - $last; $money = floor($extraTime / 60); switch ($username['bank']): // Set the max amount a player can have in their bank at one time case '0': $bankmax=500; break; case '1': $bankmax=600; break; case '2': $bankmax=700; break; default : $bankmax=500; endswitch; // Add the owed money to the players bank $newmoney = $username['money']+$money; if ($newmoney > $bankmax) { // If the owed money + current money exceeds what can be placed in bank $newmoney == $bankmax; // limit the bank to the max amount allowed. } if $newmoney != $username['money'] { // If the player`s money has changed, update the DB mysql_query("UPDATE `castle wars users` SET money=$newmoney WHERE id= '$username[id]'") or die(mysql_error()); } echo "User's money: ".$newmoney." money"; //lets update users table mysql_query("UPDATE `castle wars users` SET lastupdate=lastupdate+$extraTime WHERE id= '$username[id]'") or die(mysql_error()); ?>
  15. snailian

    php web game map

    Choi: I would recommend that you take a peek at devana's source code for map.php. This has a similar tiling scheme as what you are looking for. However, you may find that having a map with as many tiles simultaneously displayed as your example to be a resource hog. Good luck!
  16. You could use an empty "or die()" at the end of your mysql statements if you don't want to return an error. For example: mysql_query($sql) or die(); Or if you'd like, you can display a message in the die() function when mysql calls don't go right. For example: mysql_query($sql) or die("Error, Your IP has been logged. This event will be reviewed by an administrator.");
  17. Imagine if you found the legendary flaming sword of Drigith. How awesome would it be if it showed up on your avatar? Your achievement would not go unnoticed as you stroll through the village wielding flaming death for everyone to see. Imagine no longer, dynamic avatars for the Nowhere engine are here! (Yikes, I accidentally put the weapon behind the players hand when making this image.) Price: $65 USD Features: Change your player's look by changing your outfit and equipment. Integrated with the inventory system. Starting location for creating your character's look. Hairstylist location. Layers for tattoo's and damage. Compatible with boats. Player's layer preferences can be saved. Fully compatible with smooth movement and steps. Admin tools for uploading wearable images. Admin tool for editing player avatars. Totally modular system. Transparent thumbnails to match any theme. Change your player's look by changing your outfit and equipment. The following will be displayed on the player's avatar when equipped: Armor/Shirts Pants Gloves Shoes Capes Weapons Shields Helmets/Hats Integrated with the inventory system. The Dynamic Avatar System hooks into the inventory system to make the images, but it does not modify the inventory system in any way. If you have a custom inventory system, you only need to add a few lines of code for the DAS to get the information it needs. If you don't have a wearable image uploaded for the item that the player is equipping, a default one will be drawn. This prevents the DAS from crashing or failing to update an image because of a missing image. Starting location for creating your character's look. The starting location allows players to choose what they want their character to look like. The player can customize the character's body. It does not allow players to choose an outfit (which the player will change anyway). Pressing the continue button brings up a small blip about how they found themselves in the world and then that brings them to the actual starting location (wherever you have chosen that to be). Hairstylist location. Come on in, take a seat. I'll be with you in a moment! A location for the player to get their hairstyle changed is included. The cost is set in a variable at the top of the page to make it easy to adjust the price. If the player is bald, the haircut is free. Layers for tattoo's and damage. Compatible with boats. Got a boat? No problem. Boat and Iron Boat images are dynamically drawn for each player. Player's layer preferences can be saved. Being that the DAS works automagicaly, minor visual issues are bound to arise. A common one is the clipping of the player's hair and helmet. Luckily, this is an easy, fun fix! The player is able to choose if the hair or helmet is displayed. The layer preferences can be saved to make this as easy as possible. The layer preferences are displayed just below the player avatar. The changes are shown immediately and can be saved by clicking the 'Save Prefs' button. Fully compatible with smooth movement and steps. Each step in each direction is drawn. Walk along with smooth animation just like the stock avatars. Admin tools for uploading wearable images. You can upload / delete wearable images from under the "DB Admin" section. Items with images are marked with a star. Admin tool for editing player avatars. Edit your players or create images for NPC's with the included Player Designer. You can also reset a player's image back to their own in the event that a quest or spell goes wrong. Totally modular system. The drawing system is totally modular and is accessible by other parts of the engine. This allows programmers to use the system creatively for spells (polymorph, cloning, and disguises), quests, and displaying damage dynamically. Transparent Thumbnails Item thumbnails have a transparent background, which allows you to use thumbnails with any theme. I will be happy to help install the mod and get it up and running on your server. If you need help via email or Instant Message, my contact information is in the documentation. Check out the installation documentation here If you would like to see the DAS in action, check out Dragon Blood (It is more of a development base than a game right now)
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