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this would probably be something alain would have to look at. I think it may be because the chat runs kind of along side the the content of the pages (if that makes sense). For now you just maybe able to add towards the top of the chat something like:

if (GetUserVariable(playerBan) == "true")
   return;

And that should kill the chat. Maybe Alain can update it some how and while he is at it, enable the "to_user" *hint-hint* :p

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