<?xml version="1.0"?>
<rss version="2.0"><channel><title>Wishes for new plugins Latest Topics</title><link>https://makewebgames.io/forum/94-wishes-for-new-plugins/</link><description>Wishes for new plugins Latest Topics</description><language>en</language><item><title>Battle Pass Plugin</title><link>https://makewebgames.io/topic/38332-battle-pass-plugin/</link><description><![CDATA[<p>
	Hello, I have an idea for a great plugin, so how about a battle pass plugin where users can buy a battle pass with the points, where they can earn certain weapons or points and exps, expensive cars, and so on.
</p>

<p>
	how would you like that or does it already exist?
</p>
]]></description><guid isPermaLink="false">38332</guid><pubDate>Thu, 17 Apr 2025 12:27:00 +0000</pubDate></item><item><title>Looking for a developer: ios and android apps?</title><link>https://makewebgames.io/topic/32838-looking-for-a-developer-ios-and-android-apps/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	 
</p>

<p>
	I am setting up a game called Felony City using Gangster Legends (with a crap tun of free plugins and plan on buying the premium package as well)
</p>

<p>
	 
</p>

<p>
	Im interested in being able to have mobile apps made that will basically just show mobile friendly versions of the game (hopefully with logins remembered) and use push notifications whenever 
</p>

<p>
	* A "notification" is received in game, or
</p>

<p>
	*A "Mail" is received
</p>

<p>
	 
</p>

<p>
	Is anybody willing to take on such a project? Im okay with PHP but unfortunately know nothing about ios or android development. Any ideas on how much this would cost?
</p>
]]></description><guid isPermaLink="false">32838</guid><pubDate>Sun, 11 Feb 2024 00:17:02 +0000</pubDate></item><item><title>Upgraded Gang Page</title><link>https://makewebgames.io/topic/32808-upgraded-gang-page/</link><description><![CDATA[<p>
	Is there anybody who has upgraded the gang system on GLv2?, im looking for a mccodes style gang system, let me know what your price is for this mod. 
</p>

<p>
	 
</p>

<p>
	regards CR
</p>
]]></description><guid isPermaLink="false">32808</guid><pubDate>Wed, 10 Jan 2024 18:50:27 +0000</pubDate></item><item><title>loggedin page?</title><link>https://makewebgames.io/topic/32790-loggedin-page/</link><description><![CDATA[<p>
	hello all so im looking for a upgraded loggedin page, one that shows the current users stats, stats with modification from current equips, banking that sort of thing. also looking for a bigger and better buy points page, so i can add packages, items, cash etc .....
</p>

<p>
	 
</p>

<p>
	as you can see in the image provided there is a huge blank area thats not very apesing to eye.
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2023_11/Screenshot2023-11-30191342.png.d879d08625826e978bc104f973db0d39.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5090" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2023_11/Screenshot2023-11-30191342.thumb.png.d135e0dd4f0847c04127c589529ddcc7.png" data-ratio="59" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2023-11-30 191342.png"></a></p>]]></description><guid isPermaLink="false">32790</guid><pubDate>Thu, 30 Nov 2023 19:17:04 +0000</pubDate></item><item><title>Gang mods</title><link>https://makewebgames.io/topic/32717-gang-mods/</link><description><![CDATA[<p>
	I’m looking to get gangs improved as I currently render gangs pretty useless so far. I’m looking for some type of gang wars system so gangs can fight each other and have leaderboards to show top gangs. Gangs would fight by randomly selecting 5 players from each gang on each day (could let boss decide 5players each day), each day is ranked by the amount of damage dealt over the course of that day. (If you Kill a player bonus points added) Wars would last 3 days to determine a winner.
</p>

<p>
	would also like each city to be gang territory, so that the gang that owns that city will get a bonus (maybe something like 5% of all travel money to gang bank and a increase of 10% attack and defence for all members of the gang that runs a city) they can loose the city or keep the city depending on the results of the gang war. <br />
	<br />
	GangBoss and underboss only ones who can start a gang war.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">32717</guid><pubDate>Sat, 23 Sep 2023 10:43:00 +0000</pubDate></item><item><title>Paid - Unique mod creation help</title><link>https://makewebgames.io/topic/28940-paid-unique-mod-creation-help/</link><description><![CDATA[<p>
	I was hoping I could entice someone with an offer to help me make a new mod for my game. I am looking at it and I am going okay I can use what's already in Gang system to convert to this Village system. So, with that said and although still vague I really need some help but really to get me started to see if I can work out the rest to finish it off:
</p>

<ul>
	<li>
		Just like a gang page where you're already part of the gang, I need players who on registration are part of a village (so its a membership like gangs where you would apply, accept and assign permissions but for this we don't need too) and have the code work out if you can View only the village description (the table is the same as a gangs setup so think of the gang description) for visiting villagers (players who travel location to location as being in a village this is what you get assigned) and if part of the village then view info, get mass messages, donate. At the moment if it can do those things that would be a great start as I want to add other things but for now as the game gets going we can them later.
	</li>
	<li>
		We will need a boss and underboss control center - for mass message and mass payment of money and bullets - no need for banks as this system is to help players with these types of payments to get them going and upgrade the village defences (the level) added later.
	</li>
</ul>

<p>
	I just need the code from the inc for now and I will try play with the tpl once this is up and running. 
</p>

<p>
	If interested, I will send the files setup already with my notes and table structures. As this is paid, I'd need to be given an idea from you if you'd do it for $10 to help me get started. I do like learning this stuff but starting is my weakness and would really like this chop out. Please DM me on here or discord if its something you could help me with. 
</p>
<p>
	Its now plus 30 minutes since I made the post so this is an update. I have made a good start now. So probably not as much needed as first thought. It might be that you assist me continue to build what I have done up until someone answers this call for help - who knows I may have surprised myself and got it done all on my lonesome and saved some $$ in the process <span class="ipsEmoji">😂</span> Its another thing if what I have done actually works ..............................
</p>
]]></description><guid isPermaLink="false">28940</guid><pubDate>Sat, 12 Nov 2022 05:24:18 +0000</pubDate></item><item><title>Looking for some paid mods</title><link>https://makewebgames.io/topic/28514-looking-for-some-paid-mods/</link><description><![CDATA[<p>
	Im looking to have some custom mods made up, these would have to be non-distributable and follow the GL core (bootstrap V3).
</p>

<p>
	If you are interested PM me and ill give you more details.
</p>
]]></description><guid isPermaLink="false">28514</guid><pubDate>Fri, 16 Sep 2022 07:40:25 +0000</pubDate></item><item><title>[Request] Changelog Module [GL]</title><link>https://makewebgames.io/topic/28446-request-changelog-module-gl/</link><description><![CDATA[<p>
	I'm wondering if someone could build me a module to show help keep track of changes made on my game. And a chance to keep the players updated.<br />
	<br />
	Picture 1 shows how I'd like the module to look on the game and picture 2 is a mock up of how the module could look in ACP.
</p>

<p>
	Picture 1
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="4576" data-ratio="31.05" width="802" alt="image.png.6b7aec09931caab8bb701a688b50c1d4.png" data-src="https://makewebgames.io/uploads/monthly_2022_06/image.png.6b7aec09931caab8bb701a688b50c1d4.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" />
</p>

<p>
	Picture 2
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2022_06/image.png.2fb59c61143e1d4602e8857608c4be7f.png" data-fileid="4577" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="4577" data-ratio="39.80" width="1000" alt="image.thumb.png.b639215003bd3ae3c5fdc6a0538e2709.png" data-src="https://makewebgames.io/uploads/monthly_2022_06/image.thumb.png.b639215003bd3ae3c5fdc6a0538e2709.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	Thanks <span><span class="ipsEmoji">🙂</span></span>
</p>
]]></description><guid isPermaLink="false">28446</guid><pubDate>Sat, 25 Jun 2022 01:00:45 +0000</pubDate></item><item><title>Any requests?</title><link>https://makewebgames.io/topic/28441-any-requests/</link><description><![CDATA[<p>
	Anyone got any ideas for mods to make?
</p>
]]></description><guid isPermaLink="false">28441</guid><pubDate>Fri, 17 Jun 2022 14:42:13 +0000</pubDate></item><item><title>Upcoming free mods</title><link>https://makewebgames.io/topic/28141-upcoming-free-mods/</link><description><![CDATA[<p>
	Just thought i would mention some of the upcoming mods that I'm working on that will be free, the last few mods I've released have been paid and I've noticed a lot of the GL mods are behind a pay wall so the next few ill release for free.
</p>

<ol>
	<li>
		<strong>My Account Page*</strong> - Change password and Bio will be moved here and other values such as gender, birthday etc... will be added. Ill also add the ability to change email.
	</li>
	<li>
		<strong>Marriage Mod</strong> - You know what this is nice and simple marriage/divorce mod
	</li>
	<li>
		<strong>Round Management</strong> - In the ACP you will have the ability to stop/start a round as well as clear down the database, 3rd part mods can link into this using hooks
	</li>
	<li>
		<strong>Home Page*</strong> - This mod will replace the current login page with a new home page with more customisation!
	</li>
	<li>
		<strong>Logged in page*</strong> - This mod will replace the first page that os shown when a user logs in, it will have base information about the player as well as things like game news.
	</li>
	<li>
		<strong>T&amp;C's + Privacy</strong> <strong>+ Cookie Policy</strong>- A basic T&amp;Cs page and privacy policy along with an accept cookies page.
	</li>
</ol>

<p>
	* This feature will be part of the core GL Engine with a download for GL 2.3.0 and 2.4.0 in the market place
</p>

<p>
	There is no set ETA for these but i aim to release one per week over the next few months, if you have any more ideas feel free to post them.
</p>
]]></description><guid isPermaLink="false">28141</guid><pubDate>Fri, 23 Jul 2021 17:18:48 +0000</pubDate></item><item><title>GL Attack System</title><link>https://makewebgames.io/topic/27943-gl-attack-system/</link><description><![CDATA[<p>
	I have been looking around and I’ve seen some good attack systems for GL, but they’re not exactly what I’m looking for (looking for something more bespoke)
</p>

<p>
	I currently use all of Dayo’s modules only at the moment, apart from the home’s module – that was made by @BeniiiBoiii
</p>

<p>
	I want to get rid of the bullets and kill systems currently in place and replace with:
</p>

<p>
	<b><span><span>1)<span>      </span></span></span></b><b>Inventory and Item system</b>
</p>

<ul>
	<li>
		That lets players equip a single weapon and armour
	</li>
	<li>
		Check Item information
	</li>
	<li>
		Sell items back to the game, send items to other players and a use option if the item is a potion for example
	</li>
	<li>
		Admin panel that lets admins create/edit/delete an item type and item.
	</li>
	<li>
		An option to add an item to a particular shop.
	</li>
	<li>
		Creating an item similar to the system in mccodes, with item name, item price (the price in shops), item sell value (money gained if sold back to game), weapon power/armour defence, effect 1, effect 2, and effect 3.
	</li>
</ul>

<p>
	<span><span>2)<span>      </span></span></span><b>Updated shops, locations and travel</b>
</p>

<ul>
	<li>
		Different shops holding different items (weapons, armours, potions etc) that should be accessible in different locations.
	</li>
	<li>
		Locations will have a minimum level/rank requirement to travel there
	</li>
	<li>
		Admin panel to assign a shop to a location, set price of travel to get to a location, min-level requirement to access that location, and the time it takes to travel to that location (optional)
	</li>
</ul>

<p>
	<span><span>3)<span>      </span></span></span><b>New attack / hospital system</b> <span> </span>
</p>

<ul>
	<li>
		Which lets users hospitalise, mug and leave opponents through profile links.
	</li>
	<li>
		Hospitalise increases hospital time 
	</li>
	<li>
		Mugging lets a user take a certain amount of money relative to what a player has on hand. i.e., if a player has $100,000,000 out and they are mugged; the mugger can get 10% of this each time they mug that user.
	</li>
	<li>
		Leaving an opponent gives a user EXP, the exp amount gained depending on the difference in level/rank between players.
	</li>
	<li>
		A successful attack is based on the stats gained through Dayo’s workout module (strength, agility and guard) and strength of weapon and defence of armour equipped.
	</li>
	<li>
		a system that basically performs multiple attacks until one of the players is out of health 
	</li>
	<li>
		If players are evenly matched, the attack system basically results in a deadlock situation with both players missing or doing no damage
	</li>
	<li>
		Hospital time determined by an attacker’s level/rank:
	</li>
</ul>

<ol>
	<li>
		Level 1 to 10 = 1-10 minutes hospital time.
	</li>
	<li>
		Level 10 to 50 = 10 – 50 minutes
	</li>
	<li>
		Level 50 to 100 = 50 – 100 minutes.
	</li>
	<li>
		Level 100 to 150 = 100 - 150 minutes
	</li>
	<li>
		Level 150 to 200 = 150 – 200 minutes
	</li>
	<li>
		Level 200 to 250 = 200 – 250 minutes
	</li>
</ol>

<p>
	Etc etc.
</p>

<ul>
	<li>
		Individual player attack logs for players to see their last 25 attacks (wins and losses) and type of attack it was(left, hospitalised, or mugged)
	</li>
	<li>
		Players who are attacked will get notifications that reveal who did the attacking/leaving/mugging and how much was taken if they were mugged
	</li>
	<li>
		I think the attack system will need to replace the current health system I have, with user health and max health, with max health going up with levelling.
	</li>
</ul>

<p>
	 
</p>

<p>
	If anyone is willing to make me such a system, please quote me a price in PM or here, thank you. I'm aware such a system will be time consuming for any dev, and as a result im willing to pay a lot for this, relatively speaking.
</p>
]]></description><guid isPermaLink="false">27943</guid><pubDate>Tue, 29 Dec 2020 06:51:33 +0000</pubDate></item><item><title>Attack system</title><link>https://makewebgames.io/topic/27856-attack-system/</link><description><![CDATA[<p>
	So I’m after a new attack system what actually shows the fight between you and the other member? <br />
	 
</p>

<p>
	I don’t like the kill feature so was wondering if anyone had converted a gRPG or MCC attack system 
</p>
]]></description><guid isPermaLink="false">27856</guid><pubDate>Tue, 06 Oct 2020 08:21:27 +0000</pubDate></item><item><title>Wanted New attack system</title><link>https://makewebgames.io/topic/27997-wanted-new-attack-system/</link><description><![CDATA[<p>
	hi 
</p>

<p>
	 
</p>

<p>
	i'm looking for a new attack system or an update version on the one that is in the marketplace 
</p>

<p>
	i want the attack system to be more like the one on mccodes 
</p>

<p>
	 
</p>

<p>
	so if you attack a player he will be hopitalised for x amount of time and it will cost some energy 
</p>

<p>
	 
</p>

<p>
	i will pay for this mod  
</p>

<p>
	and the coder can post it on the marketplace giving him even more revenue  
</p>
]]></description><guid isPermaLink="false">27997</guid><pubDate>Fri, 29 Jan 2021 09:41:26 +0000</pubDate></item><item><title>Gta rewards</title><link>https://makewebgames.io/topic/28371-gta-rewards/</link><description><![CDATA[<p>
	Is it possible to make this request we’re a player that does GTA once they acquired all cars in collection they gain a 20 diamond or credit reward to use within gameplay? And every 2 weeks it resets allowing them to complete the gta collection reward
</p>

<p>
	 
</p>

<p>
	also isit possible when they commit crimes they gain small stat gains example doing crimes they would gain cash and a stat role of any choosing ? Example they would gain QM
</p>

<p>
	 
</p>

<p>
	same for gta they gain a driver role stat and cash. <br />
	 
</p>

<p>
	resson I state this is because I want stats to be earned by there actions same for having jail bots and people jailbreaking were people could buy jail keys and instantly get 10 free jail breaks also earning them a stat called specialist so they gaining while they compete for leaderboards 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28371</guid><pubDate>Sat, 23 Apr 2022 09:29:53 +0000</pubDate></item><item><title>Multi lingual</title><link>https://makewebgames.io/topic/28258-multi-lingual/</link><description><![CDATA[<p>
	So I’ve been asked about this a lot and my usual respond it to run away and pretend it doesn’t exist lol
</p>

<p>
	in GL 2.6 I want to start to lay the groundwork’s for multi lingual support, there are two ways to do this a easy way and a pain in the ass way lol 
</p>

<p>
	Easy way = single translation file, you can code the game using a single language but to change it from one to another would be pretty easy. This is easier as the database driven content would just be added to match the language of the game
</p>

<p>
	pain in the ass way = true multi lingual support where you can make your game using multiple languages and the user can select a language or have it auto detected. There would have to me loads of edits especially to the database to support true multi lingual support.
</p>

<p>
	 
</p>

<p>
	what are peoples thoughts on this?
</p>
<p>
	Also I forgot to add games are not like a shop where there is no p2p interaction so we need to think how that works too 
</p>
]]></description><guid isPermaLink="false">28258</guid><pubDate>Fri, 17 Dec 2021 20:37:28 +0000</pubDate></item><item><title>Mod Request</title><link>https://makewebgames.io/topic/28200-mod-request/</link><description><![CDATA[<p>
	idea for a mod to be a staff note page for each player. this way you can know if there has been a warning given to a player or staff permission for more than one account on same ip.  makes it easier to know whos actions to check for cash machining.  who has cause a problem in the past etc..  have a small amount i can put for it who knows maybe others would like it too.
</p>
]]></description><guid isPermaLink="false">28200</guid><pubDate>Mon, 25 Oct 2021 15:03:14 +0000</pubDate></item><item><title>Footer Module</title><link>https://makewebgames.io/topic/27936-footer-module/</link><description><![CDATA[<p>
	Howdy,
</p>

<p>
	A footer module with the ability to readily add links like copyright notifications, tos, privacy pages etc, would be most useful.
</p>

<p>
	Cheers.
</p>
]]></description><guid isPermaLink="false">27936</guid><pubDate>Wed, 23 Dec 2020 05:16:29 +0000</pubDate></item><item><title>More premium Themes / Layout</title><link>https://makewebgames.io/topic/28152-more-premium-themes-layout/</link><description><![CDATA[<p>
	what i mis is a more premium layout / theme
</p>

<p>
	also on the market place are only a few.
</p>

<p>
	i like to see more premium layouts.
</p>

<p>
	 
</p>

<p>
	also for designers who have some i'm open for a bid please send me layout screenshots. 
</p>
]]></description><guid isPermaLink="false">28152</guid><pubDate>Sun, 01 Aug 2021 12:28:57 +0000</pubDate></item><item><title>Multilingual</title><link>https://makewebgames.io/topic/19384-multilingual/</link><description><![CDATA[
<p>Had an idea over the night, would anyone like the option to have more then one language, with this all you would have to do is include a file (eg en.php, de.php etc..) then with those files your users can choose a default they would like to use.</p>

<p>
But i personaly couldent include the translations (unless i used google translate :P knew i should of listened in my german/french c lasses at school). </p>

<p>
What do people think?</p>
]]></description><guid isPermaLink="false">19384</guid><pubDate>Wed, 08 Jun 2011 07:32:43 +0000</pubDate></item><item><title>[GLV2] Inventory/Item Usage</title><link>https://makewebgames.io/topic/28125-glv2-inventoryitem-usage/</link><description><![CDATA[<p>
	For inventory make there be items your allowed to take to boost certain stats or stats skills, of 'ammo power '. . 'jail skill'  
</p>

<p>
	 
</p>

<p>
	'Hospital healing skill '
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Makes items craftable so example you can upgrade certain guns or potions . Example upgrade M16 you will need Blah blah items ..gun max level are level 5 ,to upgrade items it's needed donations that could be purchased . To upgrade each weapon or item , add a link to jail,crimes, hospital were userid can use there own items example as med kit,jail Keys, brave potions , same for gym example will potions from 'userid' your allowed to equip 3 items gun or a knife and a vest , those items can also be upgraded 'vest' max level 3 for all the protection vest you create the higher the level can be for upgrading example 1-5 upgrade levels . This is just a short summary of my inventory idea 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Add a inventory item collection example certain items can only be hold at 100 -150 max . Upgrade bullets aswell strong the bullet stronger the attack or kills .
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28125</guid><pubDate>Tue, 22 Jun 2021 11:31:05 +0000</pubDate></item><item><title>Seasonal Events</title><link>https://makewebgames.io/topic/28061-seasonal-events/</link><description><![CDATA[<p>
	I've been developing several mods over the past few months and I was thinking of releasing them as one big bundle, the general idea is seasonal events to keep your users interested.
</p>

<p>
	Ideas ive have so far: (bold are already coded)
</p>

<ol>
	<li>
		<strong>New Years</strong> - Resolutions - <em>The user picks 3 of 6 tasks if they complete them they get a reward</em>
	</li>
	<li>
		<strong>Valentines Day</strong> - Marriage mod - Two users can get married, when one dies the other gets all their stuff.
	</li>
	<li>
		<strong>St Patricks Day </strong>- For 24 hours crime and theft chance is increased
	</li>
	<li>
		Easter - Easter Egg Hunt - Across various different pages there are hidden eggs for you to find, each egg has a different reward
	</li>
	<li>
		Halloween - Not sure yet
	</li>
	<li>
		Movember - Not sure yet but i think it would be a good idea
	</li>
	<li>
		<strong>Christmas </strong>- Advent calendar - Each day on the run up to Christmas users can get a prize.
	</li>
</ol>

<p>
	If there are any other seasonal events you would like just say.
</p>

<p>
	The price of this would be about $35USD but i would add more seasonal events as the year goes on.
</p>
]]></description><guid isPermaLink="false">28061</guid><pubDate>Sun, 04 Apr 2021 11:30:35 +0000</pubDate></item><item><title>levels and rank system</title><link>https://makewebgames.io/topic/28074-levels-and-rank-system/</link><description><![CDATA[<p>
	is there someone who could make a mod so you get levels and ranks.  like level 1-10 be a say noob then level 11-20 be a beginner, or what ever rank suits your game. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28074</guid><pubDate>Tue, 13 Apr 2021 02:46:38 +0000</pubDate></item><item><title>[Paid] one page module template</title><link>https://makewebgames.io/topic/28041-paid-one-page-module-template/</link><description><![CDATA[<p style="background-color:#ffffff;color:#353c41;font-size:13px;">
	Im doing a little game experiment and need a equip page designed / coded. 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:13px;">
	<strong>The general concept is something like the top left part of this screen shot.</strong> Except the figure must be streched out and body parts separated, hands, arms, feet, legs, stomach, chest, neck, head. NOT THE WHOLE IMAGE. As these will be the actually equipped parts. Think zombie. If a zombie looses his hand, he can get a new one.<span> </span><span><span class="ipsEmoji">😂</span></span><span> </span>Maybe not a new head. 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:13px;">
	Depending on price, i may want placeholders near figure for shoes, left, right handed weapon slots, chest plate n head gear slot. 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:13px;">
	I will do the coding upon clicking the image to replace images from inventory via dialogue
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:13px;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2021_03/7bebda98415dffea4843052cfc42863d.jpg.5e4b2a2914f3b93f7f6060e1cf6f1e08.jpg" data-fileid="3686" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="3686" data-ratio="75.08" width="999" alt="7bebda98415dffea4843052cfc42863d.thumb.jpg.98cd31501af00d6ff9711aa62d1db3ad.jpg" data-src="https://makewebgames.io/uploads/monthly_2021_03/7bebda98415dffea4843052cfc42863d.thumb.jpg.98cd31501af00d6ff9711aa62d1db3ad.jpg" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">28041</guid><pubDate>Fri, 26 Mar 2021 11:36:48 +0000</pubDate></item><item><title>username or email</title><link>https://makewebgames.io/topic/28037-username-or-email/</link><description><![CDATA[<p>
	how about if on the admin panel you had a choice of swapping between Email or <span> u</span>sername on the login box did anyone also spot the GANE STATS
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="3664" data-ratio="94.37" width="533" alt="username.PNG.7606b69cd0ebf8dd10a5aee27495e89f.PNG" data-src="https://makewebgames.io/uploads/monthly_2021_03/username.PNG.7606b69cd0ebf8dd10a5aee27495e89f.PNG" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /><img class="ipsImage ipsImage_thumbnailed" data-fileid="3665" data-ratio="97.67" width="514" alt="email.PNG.4a30704cb74a151e99e13f01e775653a.PNG" data-src="https://makewebgames.io/uploads/monthly_2021_03/email.PNG.4a30704cb74a151e99e13f01e775653a.PNG" src="https://makewebgames.io/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28037</guid><pubDate>Sat, 20 Mar 2021 18:32:07 +0000</pubDate></item><item><title>Host Avatars Locally</title><link>https://makewebgames.io/topic/27935-host-avatars-locally/</link><description><![CDATA[<p>
	Howdy,
</p>

<p>
	I note there is no provision to host avatar image files locally, apart from the answer "to save server space" is there any valid reason?
</p>

<p>
	Is there a module available to perform this task or is anyone contemplating writing one?
</p>

<p>
	Cheers.
</p>
]]></description><guid isPermaLink="false">27935</guid><pubDate>Wed, 23 Dec 2020 04:33:07 +0000</pubDate></item></channel></rss>
