<?xml version="1.0"?>
<rss version="2.0"><channel><title>Game Projects Latest Topics</title><link>https://makewebgames.io/forum/20-game-projects/</link><description>Game Projects Latest Topics</description><language>en</language><item><title>The Fifth Family - Transitioning into V2 P1</title><link>https://makewebgames.io/topic/43201-the-fifth-family-transitioning-into-v2-p1/</link><description><![CDATA[<p>
	<strong>Hey all</strong>! <span class="ipsEmoji">🙂</span><br />
	<br />
	Since launching The Fifth Family on March 29th, we've already grown to 5,000 registrations &amp; currently have over 400+ daily active users. But admittedly, we hit a bit of a wall we didn't expect to hit so soon in May. The game wasn't depth fully designed &amp; with growing user counts, we had to begin fixing that swiftly - we fell short like this due to my negligent assumptions we wouldn't do this well so soon. Taking on a Head of Content was something absolutely necessary as doing this alone is not easy &amp; I needed someone who has huge gaming experience amongst this genre and other completely different games who could design new concepts. So after hundreds of spreadsheets, PDFs &amp; workbooks, we're finally there.<br />
	<br />
	Very pleased to announce we're transitioning &amp; ready to launch V2 Phase 1 of our development plan - of which has been worked since May. An update designed to add years of depth, implementing new districts, assets, exclusives, rarities &amp; holds that core for long term progression. That's right, we've added layers of depth to over <strong>31 in-game systems</strong>. This is Phase 1 of 3 but likewise the biggest game changes that not only set us apart in the genre but also give each individual user &amp; as a family, an aim that keeps them playing<strong> long term</strong>.<br />
	<br />
	A brief breakdown(with some exclusions that can't be community leaked for economic reasons):<br />
	- Districts increased from 8 to 10.<br />
	- Crimes increased from 52 to 100.<br />
	- Careers increased from 8 to 100.<br />
	- Heists increased from 11 to 20.<br />
	- Rackets increased from 17 to 40.<br />
	- Properties increased from 13 to 20.<br />
	- Street Intel opportunities increased from 5-8.<br />
	- Family upgrades increased from 12 to 16.<br />
	- Blood Bonds now handles 39 months; 26 passives &amp; 13 active powers.<br />
	- Bloodlines increased to 21 tiers per tree (199LP total)<br />
	- Academy expanded from 10 degrees/60 courses to 19 degree/114 courses.<br />
	- Forge has a complete progression ladder.<br />
	- Chop Shop parts system across 35 modifiable vehicles.<br />
	- Smuggling increased to 30 goods.<br />
	- Black Market increased to 37 distinct consumables with 83 placements.<br />
	- Improved Fifth Shop from a broad legacy inventory.<br />
	- Stocks increased to 8 with a rumor system with 5 years of hourly data.<br />
	- Achievements increases to 800+ milestones up from ~200.<br />
	- Combat &amp; Arena overhaul that allows build customisation instead of being STR dependant.<br />
	- Adjusted the rarity system &amp; implementation of over 100 new items &amp; consumables.<br />
	<br />
	We're hosting a community Q&amp;A on Twitch tomorrow August 7th led by Head of Content (Zach/Charybdis) &amp; if any of you would like to come along and throw some questions feel free to do so!<br />
	<br />
	Tune in @ 3PM Eastern here: <a href="https://www.twitch.tv/dev_chary/" rel="external nofollow">https://www.twitch.tv/dev_chary/</a><br />
	<br />
	<strong>The Fifth Family</strong><br />
	<a href="https://www.thefifthfamily.com" rel="external nofollow">(https://www.thefifthfamily.com)</a>
</p>
]]></description><guid isPermaLink="false">43201</guid><pubDate>Thu, 06 Aug 2026 17:17:20 +0000</pubDate></item><item><title>Toilets........</title><link>https://makewebgames.io/topic/43177-toilets/</link><description><![CDATA[<p>
	I have three kids, and my eldest is disabled and obsessed with toilets—like REALLY obsessed! Whenever we go anywhere or go on holiday, all he wants to do is visit and play with the toilets.
</p>

<p>
	As a dad who knows how to code, I decided to build a game just for him. And he absolutely loves it!! There’s honestly no better feeling than making something your kid genuinely enjoys.
</p>

<p>
	I’ve been working on this like crazy trying to make it perfect. It’s still a work in progress, but it’s definitely getting there.
</p>

<p>
	My son speaks, but he isn't fully conversational yet, so getting detailed feedback from him can be tricky. I’d really love your input: what features should I tweak or add?
</p>

<p>
	If you have a minute, feel free to sign up, check it out, and leave me some pointers:<br />
	<br />
	<span class="ipsEmoji">🔗</span> <a href="https://toilets.peterisgb.com" rel="external nofollow">https://toilets.peterisgb.com</a>
</p>

<p>
	(I’ll post some screenshots in due course once I’ve polished the visuals a bit more!)
</p>
<p>
	What you can have, Is my kid playing it on his tablet.<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_07/image.jpeg.d3d3e53e7daa6d474dd25d9e102185ac.jpeg" data-fileid="5993" data-fileext="jpeg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5993" data-ratio="75.08" width="999" alt="image.thumb.jpeg.62f5c6f71ab9d69b338f791d09af456c.jpeg" data-src="https://makewebgames.io/uploads/monthly_2026_07/image.thumb.jpeg.62f5c6f71ab9d69b338f791d09af456c.jpeg" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">43177</guid><pubDate>Mon, 27 Jul 2026 20:04:40 +0000</pubDate></item><item><title>https://mmorpgconsole.com a different way of mmorpg browser gaming</title><link>https://makewebgames.io/topic/43179-httpsmmorpgconsolecom-a-different-way-of-mmorpg-browser-gaming/</link><description><![CDATA[<p>
	Below is the world map and to enter the world after signing up scroll to the bottom of the dashboard and you will see ENTER WORLD!
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_07/Screenshot2026-07-28031307.png.85684c271c19305616d801e0c759af9d.png" data-fileid="5994" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5994" data-ratio="81.88" width="916" alt="Screenshot2026-07-28031307.thumb.png.0cb0713a87284b7a64283dac2233b0e7.png" data-src="https://makewebgames.io/uploads/monthly_2026_07/Screenshot2026-07-28031307.thumb.png.0cb0713a87284b7a64283dac2233b0e7.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	CURRENTLY IN V0.1.0.0
</p>
]]></description><guid isPermaLink="false">43179</guid><pubDate>Tue, 28 Jul 2026 03:04:40 +0000</pubDate></item><item><title>GangShot - A New Mafia Browser Game Built With Its Community</title><link>https://makewebgames.io/topic/43160-gangshot-a-new-mafia-browser-game-built-with-its-community/</link><description><![CDATA[<h1>
	<span class="ipsEmoji">🔫</span> GangShot - A New Mafia Browser Game Built With Its Community
</h1>

<p>
	Hello everyone,
</p>

<p>
	Today, I would like to introduce you to <strong>GangShot</strong>, a new online mafia browser game currently under active development and testing.
</p>

<p>
	<span class="ipsEmoji">🌐</span> <strong>Play now:</strong> <a href="https://gangshot.com" rel="external nofollow">https://gangshot.com</a>
</p>

<p>
	GangShot is designed as a living criminal world where nearly every action is connected to the wider game economy, your character’s progression, other players, and the balance of power across the city.
</p>

<p>
	This is not intended to be a game where you simply click the same button repeatedly and watch a number increase. Our goal is to create a connected mafia experience where your decisions, risks, alliances, resources, and long-term strategy all matter.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🕴️</span> Build Your Criminal Identity
</h2>

<p>
	Every player begins at the bottom and must build their own path through the criminal world.
</p>

<p>
	You can increase your rank, improve your statistics, complete missions, unlock achievements, acquire vehicles and items, grow your wealth, and develop a reputation throughout the city.
</p>

<p>
	Your progress is connected across the game. The money you earn can be invested, protected, spent, traded, or lost. Your energy and other resources must be managed carefully, while your actions can lead to profit, injury, arrest, retaliation, or new opportunities.
</p>

<p>
	There is no single correct way to play.
</p>

<p>
	You may focus on wealth, combat, organized crime, business, territory, collecting rare items, helping your gang, or becoming one of the most feared and respected players in the game.
</p>

<hr />
<h2>
	<span class="ipsEmoji">💰</span> A Connected Criminal Economy
</h2>

<p>
	The economy is one of the most important parts of GangShot.
</p>

<p>
	Players can earn and manage money through systems such as:
</p>

<ul>
	<li>
		<p>
			Crimes and car theft
		</p>
	</li>
	<li>
		<p>
			Jobs and missions
		</p>
	</li>
	<li>
		<p>
			Rackets and illegal businesses
		</p>
	</li>
	<li>
		<p>
			Smuggling and drug production
		</p>
	</li>
	<li>
		<p>
			Heists and contracts
		</p>
	</li>
	<li>
		<p>
			Racing and casino activities
		</p>
	</li>
	<li>
		<p>
			Properties and real estate
		</p>
	</li>
	<li>
		<p>
			The stock market
		</p>
	</li>
	<li>
		<p>
			Auctions and player marketplaces
		</p>
	</li>
	<li>
		<p>
			Money laundering
		</p>
	</li>
	<li>
		<p>
			Banks and financial management
		</p>
	</li>
</ul>

<p>
	These systems are not meant to exist as isolated pages. They are connected through the same economy, player progression, risk systems, items, vehicles, cooldowns, and overall game balance.
</p>

<p>
	A profitable activity may require preparation, energy, equipment, money, statistics, or cooperation with other players. Greater rewards may also involve greater risks.
</p>

<p>
	Our objective is to create an economy that feels active and meaningful without allowing one feature, strategy, or group of players to permanently dominate everything else.
</p>

<hr />
<h2>
	<span class="ipsEmoji">⚔️</span> Combat, Risk and Consequences
</h2>

<p>
	The criminal world should feel dangerous.
</p>

<p>
	Players can participate in combat, train at the gym, place targets on the hitlist, use espionage, improve their equipment, and compete against rivals.
</p>

<p>
	However, actions can have consequences.
</p>

<p>
	You may end up in the hospital after a confrontation or arrested by the police and sent to prison. Lawyers, escape attempts, recovery systems, defensive preparation, and strategic timing can all affect what happens next.
</p>

<p>
	Success should not depend only on having the highest number. Preparation, timing, resource management, alliances, and decision-making should also play an important role.
</p>

<hr />
<h2>
	<span class="ipsEmoji">👥</span> Gangs, Crews and Territory Wars
</h2>

<p>
	GangShot is also being built around social and competitive gameplay.
</p>

<p>
	Players can create or join gangs, organize their members, manage invitations and roles, compete in crew and gang wars, fight for territories, and work together toward shared objectives.
</p>

<p>
	Territory control and organized conflict are intended to become major parts of the wider game world. A strong gang should require more than a powerful leader. It should require active members, planning, cooperation, resource management, and good decisions.
</p>

<p>
	Diplomacy will matter as much as aggression.
</p>

<p>
	Alliances, rivalries, betrayals, negotiations, and long-term strategies can shape the balance of power across the game.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🚗</span> Vehicles, Items and Rare Rewards
</h2>

<p>
	Players can collect and manage vehicles, equipment, inventory items, and rewards of different rarities.
</p>

<p>
	Vehicles can be acquired, stolen, traded, stored, and used across related systems. Items and rewards may be connected to crimes, missions, events, combat, progression, shops, auctions, and the marketplace.
</p>

<p>
	Rare rewards are intended to feel valuable without automatically making the game unfair for everyone else.
</p>

<p>
	Collecting, trading, upgrading, and deciding when to use or sell an item should become meaningful parts of the overall experience.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🏙️</span> A World That Continues to Expand
</h2>

<p>
	GangShot already includes a large collection of connected systems, including:
</p>

<p>
	<strong>Crimes, car theft, jobs, missions, achievements, contracts, heists, rackets, gangs, crew wars, gang wars, territories, combat, gym training, espionage, hitlists, police, prison, hospital, lawyers, vehicles, garages, properties, real estate, drug production, smuggling, laundering, banks, stocks, casinos, racing, shops, auctions, marketplaces, inventories, rare items, leaderboards, player profiles, mail, notifications, chat, events, support systems, and more.</strong>
</p>

<p>
	Many of these systems are still being expanded, balanced, redesigned, or connected more deeply with one another.
</p>

<p>
	The long-term goal is not simply to have a large number of features. The goal is for those features to work together and create a world in which player activity has real meaning.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🧪</span> GangShot Is Currently in a Testing Period
</h1>

<p>
	GangShot is currently undergoing active testing.
</p>

<p>
	This means that you may encounter:
</p>

<ul>
	<li>
		<p>
			Bugs or unexpected behavior
		</p>
	</li>
	<li>
		<p>
			Features that are incomplete
		</p>
	</li>
	<li>
		<p>
			Balance changes
		</p>
	</li>
	<li>
		<p>
			Interface and design changes
		</p>
	</li>
	<li>
		<p>
			Economy adjustments
		</p>
	</li>
	<li>
		<p>
			Systems being redesigned or expanded
		</p>
	</li>
	<li>
		<p>
			Temporary limitations
		</p>
	</li>
	<li>
		<p>
			Frequent technical improvements
		</p>
	</li>
</ul>

<p>
	Some values, rewards, cooldowns, requirements, and mechanics may change as we observe how the game performs with real players.
</p>

<p>
	During this period, stability and balance are extremely important to us. We would rather improve or rebuild a system than leave something in the game simply because it already exists.
</p>

<p>
	Please remember that the current version does not represent the final state of GangShot.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🗣️</span> The Community Will Help Shape the Game
</h1>

<p>
	One of the most important principles behind GangShot is that the game should not be decided only by its developers.
</p>

<p>
	The development team will protect the game’s technical stability, security, economy, and overall balance. However, the community should have a genuine voice in how the game evolves.
</p>

<p>
	When you play, please tell us:
</p>

<ul>
	<li>
		<p>
			What you enjoyed
		</p>
	</li>
	<li>
		<p>
			What felt confusing
		</p>
	</li>
	<li>
		<p>
			What seemed unfair or unbalanced
		</p>
	</li>
	<li>
		<p>
			Which systems need improvement
		</p>
	</li>
	<li>
		<p>
			Which bugs or technical problems you discovered
		</p>
	</li>
	<li>
		<p>
			What features you would like to see
		</p>
	</li>
	<li>
		<p>
			What would make you return and continue playing
		</p>
	</li>
</ul>

<p>
	Every serious suggestion will be considered.
</p>

<p>
	Not every request can be added exactly as proposed, especially when it could damage the economy, create unfair advantages, or negatively affect the wider game. However, good community ideas can influence priorities, mechanics, balancing decisions, and future features.
</p>

<p>
	We want GangShot to become a game shaped by both its developers <strong>and its players</strong>, while always protecting fairness and long-term balance.
</p>

<hr />
<h2>
	<span class="ipsEmoji">🚨</span> We Need Testers, Strategists and Future Crime Lords
</h2>

<p>
	Whether you enjoy competitive games, economy management, character progression, collecting, organized groups, PvP, strategy, or classic mafia browser games, you are invited to join us during this testing period.
</p>

<p>
	Create your account, explore the systems, build your criminal identity, join or create a gang, test different strategies, and let us know what you discover.
</p>

<p>
	Your reports and suggestions can directly help us improve the game.
</p>

<p>
	<span class="ipsEmoji">🌐</span> <strong>Enter the world of GangShot:</strong><br />
	<strong><a href="https://gangshot.com" rel="external nofollow">https://gangshot.com</a></strong>
</p>

<p>
	The city is still being built.
</p>

<p>
	The economy is still evolving.
</p>

<p>
	The balance of power has not yet been decided.
</p>

<p>
	<strong>This is your opportunity to be there from the beginning.</strong>
</p>

<p>
	Welcome to <strong>GangShot</strong>. <span class="ipsEmoji">🔫</span>
</p>
]]></description><guid isPermaLink="false">43160</guid><pubDate>Thu, 23 Jul 2026 16:45:14 +0000</pubDate></item><item><title>Infamous Wars V3</title><link>https://makewebgames.io/topic/43091-infamous-wars-v3/</link><description><![CDATA[<p>
	Infamous-Wars version 3.<br />
	<br />
	I've been running this game on/off since 2008.<br />
	Now in 2026, Its been updated to our 3rd iteration.<br />
	New template, Doubling down on the Hackers vs Police competitions.<br />
	Upon Joining you are put into a team, Hacker or Police.
</p>

<p>
	You compete by fighting the opposing team or in the Cyber Operations.<br />
	Hackers launches Breaches and the Police run security sweeps to get points for their winning team.<br />
	The whole template changes depends on what team is winning.<br />
	So why not come check it today.<br />
	The last 2 screenshots is the game design from 2011 till 2 weeks ago.
</p>

<p>
	Note: I work on this site day in and day out so template and game workings can change at anytime.<br />
	The old site the background was static, but thanks to modern css/js, The new backs are animated. which I am quite fond off.<br />
	<br />
	First 7 Images are current design, Hackers Theme and Police Theme.<br />
	Last 2 is the design before the current theme.<br />
	<br />
	So why not join today? Have a play, feedback is welcome.<br />
	<span style="font-size:24px;"><a href="https://infamouswars.peterisgb.com/" rel="external nofollow">Infamous-Wars</a> - <a href="https://discord.com/invite/guWyZaDgC8" rel="external nofollow">Our Discord</a></span>
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2026_06/1.png.3326d22b7cc7267cd7893f6e3f761d09.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5962" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/1.thumb.png.d2c6c84ae59bf8526df762b8b9c9c78c.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="1.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/2.png.2e7c69c26a7efa281b14748c8add184b.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5963" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/2.thumb.png.aa82c0798d42b424a487ba18ba68c2fe.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="2.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/3.png.a2066ca62a1095a90b6003eec21ee661.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5964" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/3.thumb.png.205187b0400d8047ce78ecd7649111de.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="3.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/4.png.6bb2b8f7a9d95a37b37c17db8b1dccaa.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5965" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/4.thumb.png.fa9a949cb0645ba398122ddfe08793c0.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="4.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/5.png.9570f75c4cad4b4f4bf5fbe87c0abc2a.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5966" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/5.thumb.png.6a1cca9066a0ddcd3a15dc7c0a93158d.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="5.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/6.png.f2f9afdb9cc99afc3ffb403da29709d7.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5967" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/6.thumb.png.6a09d9a44fc734f129f7dc58cabf9ec4.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="6.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/7.png.b33e11822494c51f300855a9fb6581eb.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5970" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/7.png.b33e11822494c51f300855a9fb6581eb.png" data-ratio="70.05" width="985" class="ipsImage ipsImage_thumbnailed" alt="7.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/8.png.b6c9d939e838f3246185a944ef137e74.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5971" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/8.thumb.png.eff53a355163af861742f8ac917c2dba.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="8.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_06/9.png.238691d09ba6f409c3f0e420b805fb69.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5972" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/9.thumb.png.25dc6ac1045d87b81680f928d62bc320.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="9.png"></a></p>]]></description><guid isPermaLink="false">43091</guid><pubDate>Sun, 21 Jun 2026 11:12:08 +0000</pubDate></item><item><title>Old Light: a slow strategy game in a shared galaxy</title><link>https://makewebgames.io/topic/43089-old-light-a-slow-strategy-game-in-a-shared-galaxy/</link><description><![CDATA[<p>
	Hey! Some of you saw me mention this in my [introduction](https://makewebgames.io/topic/43078-my-introduction/), so here's the proper writeup.
</p>

<p>
	---
</p>

<p>
	Old Light is a PBBG about building your own space empire. It's multiplayer, and it's set in one big shared galaxy where everyone plays at once. If you've played Tribal Wars or OGame, you'll probably feel right at home because it's a bit of both, smashed together into something of my own.
</p>

<p>
	No download, no signup. Just open a tab and you're in.
</p>

<p>
	Play it: <a href="https://oldlight.io" rel="external nofollow">oldlight.io</a>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_06/Screenshot2026-06-13at22_06_22.png.aae8b1903046f839f967696d28ab6625.png" data-fileid="5960" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5960" data-ratio="56.10" width="1000" alt="Screenshot2026-06-13at22_06_22.thumb.png.16f73ffaf8244f8f4e7eec431441bfef.png" data-src="https://makewebgames.io/uploads/monthly_2026_06/Screenshot2026-06-13at22_06_22.thumb.png.16f73ffaf8244f8f4e7eec431441bfef.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong>The idea</strong>
</p>

<p>
	The whole thing runs in real time, but measured in hours, not seconds. Your mines keep producing while you're offline, and your fleets take real hours to cross the map. So you're not meant to sit and stare at it. You check in a few times a day, see what happened, and queue up your next moves.
</p>

<p>
	The other half is not knowing things. You can see the whole galaxy and who owns what, but that's all you get for free. What someone has actually built, their economy, their fleet, and whether they can hurt you, you only find out by sending some probes to go look. So most of your decisions get made on half the picture, and honestly that's the fun of it.
</p>

<p>
	 
</p>

<p>
	<strong>What you do</strong>
</p>

<p>
	- Claim a star and grow it out. I tried to make every upgrade a small "do I want this now or the other thing first" decision.<br />
	- You build probes and send them at people. They will tell you what's actually there. That's the only way to know.<br />
	- Marauders are your hitters, Sentinels are your wall. I didn't want  a "bigger number wins" combat system, so it leans on you scouting first and picking fights you've actually got a read on.
</p>

<p>
	Every system runs on two resources, palladium and iridium, and then there's credits across your whole empire to keep the fleet paid. Underbuild your reactor or let your credits hit zero and things will slow down. So keep your economy in check!
</p>

<p>
	 
</p>

<p>
	<strong>Under the hood</strong>
</p>

<p>
	For the devs here: it's TypeScript top to bottom. Pixi.js v8 on WebGL for the frontend, Express + socket.io + TypeORM + Postgres on the backend. It's all server-authoritative, so the client only ever draws what it's told.
</p>

<p>
	<strong>Where it's at</strong>
</p>

<p>
	It's still in development, but the base of the game is all there and everything from here on is wipe free. So think of it as an early 1.0. Playable now, your empire sticks around, and I'll keep building on top of it.
</p>

<p>
	I'd really love some feedback. Tell me where the first ten minutes lost you, where it dragged, and whether anything made you want to come back the next day.
</p>

<p>
	Cheers,<br />
	MrLinxed
</p>

<p>
	<a href="https://oldlight.io" rel="external nofollow">oldlight.io</a>
</p>

<p>
	also checkout the <a href="https://oldlight.io/map" rel="external nofollow">galaxy map</a> and the <a href="https://oldlight.io/leaderboard" rel="external nofollow">leaderboard</a>!
</p>
]]></description><guid isPermaLink="false">43089</guid><pubDate>Fri, 19 Jun 2026 21:31:50 +0000</pubDate></item><item><title>AtlasLand</title><link>https://makewebgames.io/topic/43069-atlasland/</link><description><![CDATA[<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="5946" data-ratio="62.67" width="501" alt="image.png.370e5ff997a422d619002c0936e697dd.png" data-src="https://makewebgames.io/uploads/monthly_2026_05/image.png.370e5ff997a422d619002c0936e697dd.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /><br />
	AtlasLand is a real world map where you can buy land, gain rent from the land to buy more land.<br />
	On the Land you can build your own designs with blocks to show of your builds.<br />
	The possibilities are endless.<br />
	This game is in early Alpha so there is still lots to be done. But for now, why not come and check it out.<br />
	You can find the game at <a href="https://atlasland.peterisgb.com" rel="external nofollow">https://atlasland.peterisgb.com</a><br />
	We are also on Discord, You can find it <a href="https://discord.gg/ushAQUV8" rel="external nofollow">HERE</a><br />
	<br />
	Screenshots attached below.
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2026_05/1.png.de322c0fab3093d5d7ed60d83840ddb0.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5947" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_05/1.thumb.png.eb29e2f5b1f460a71d853030b735757f.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="1.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_05/2.png.3c0333f48df91d28e7a198f17d7c86eb.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5948" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_05/2.thumb.png.d0285482ad17967fa33b514134249fd4.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="2.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_05/3.png.e1271cf99dba12892a81754fb40e3dd1.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5949" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_05/3.thumb.png.577762e500ca1a18d5dd1a1af10eec57.png" data-ratio="57.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="3.png"></a></p>]]></description><guid isPermaLink="false">43069</guid><pubDate>Sun, 31 May 2026 11:54:59 +0000</pubDate></item><item><title>&#x1F680; Modern Web Mafia Game Project (Node.js Stack)</title><link>https://makewebgames.io/topic/43067-%F0%9F%9A%80-modern-web-mafia-game-project-nodejs-stack/</link><description><![CDATA[<p>
	 
</p>

<p>
	Hello everyone,
</p>

<p>
	I’m <strong>Rockwood</strong>, and I’m proud to announce that I’m launching a new platform in this community!
</p>

<p>
	I’m bringing an aggressive new MMORPG experience and opening a public showcase for the project. Right now, I’m displaying a single-page preview of the game application here:<br />
	<span class="ipsEmoji">👉</span> <a href="https://criminal-impulse.com/" rel="external nofollow">https://criminal-impulse.com/</a>
</p>

<p>
	This is only the beginning. A testing version will be released soon, and the project will continue expanding with bigger features, darker gameplay, and a stronger community-driven experience.
</p>

<p>
	Get ready — <strong>Criminal Impulse</strong> is coming. Stay tuned for upcoming test access and future updates.
</p>
]]></description><guid isPermaLink="false">43067</guid><pubDate>Mon, 11 May 2026 06:05:33 +0000</pubDate></item><item><title>The Fifth Family &#x2014; A Modern Browser-Based Mafia RPG</title><link>https://makewebgames.io/topic/43004-the-fifth-family-%E2%80%94-a-modern-browser-based-mafia-rpg/</link><description><![CDATA[<p>
	<em>Before I begin, I appreciate that I already have a post in this category, but now we're about to step foot on that finishing line, I'd like to open a fresh thread that has serious depth that supports both RPG users and Dev's. You're welcome to delete my old thread if requied!</em>
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	Hey everyone,
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	I've been lurking around the MWG/PBBG space for a long time, probably from around the age of 13 if anything. Playing a lot of the games you've all played. I love this genre. But let's be honest — most of what's out there was built in 2005-2010 and looks like it. I wanted something that felt modern, looked premium, and played like a game built in 2026. It started off as a side hustle to my Web Development/Design business(something I fell into from a young age, McCodes is the real root to branching onto that as a legitimate business and where I learnt many things).
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">The Fifth Family</strong><span> </span>is a browser-based mafia RPG launching soon. I built the entire thing from scratch, my own <strong>Custom-Built engine </strong>- inspired by the soul of McCodes. Every feature, every system, every line of code — built, debugged, and connected by hand. No templates. No clones. No other engine. From zero to a fully playable game. I take a lot of pride in that. It started off close to post-covid, messing around and seeing what things I could do - no seriousness to it, but I'd come back to it every few weeks - just a little later last year I took it upon myself to decide if these games can survive release still and really go for it. I believe they can - but it's 2026, modernisation is the key. I believe this game has exactly that.<br />
	<br />
	The real barrier - marketing. I have a solid chunk of money saved up to market, however this will be my biggest learning curve and challenge - if you have any suggestions then I would sincerely appreciate it.
</p>

<h2 style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:28px;padding:0px;">
	For Players — What You're Walking Into
</h2>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	This isn't a bare-bones launch with promises of "more coming soon." This is what's live on day one:
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Crimes &amp; District Progression</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		36 unique crimes across 6 districts (Downtown, The Docks, Red Light, Chinatown, The Marina, Uptown)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Item-gated crimes, loot drops from 12+ crime-exclusive items, 5% Collection Set piece drops
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		District Mastery (Bronze → Platinum) with cash and gold bonuses per tier
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Dynamic Heat system — escalating police response at 25/50/75% thresholds
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Bribe Cops to reduce heat
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">6 Boss Fights</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Stamina-based combat with unique loot drops and cash rewards per boss
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Boss gates replace level requirements — beat the boss to unlock the next district
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Cinematic results screen on victory
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Smuggling</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Volatile live market with fluctuating prices and trend indicators (+/- %)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Scaling customs interdiction risk based on bag volume with threshold markers (Searches/Patrols/Seized)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		NPC Smuggling Buyers offering 85%–160% of street value
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Origin-based contraband — travel to source district, sell at destination
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Profit/loss tracking against wholesale price
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Chop Shop → Garage → Street Racing</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Steal cars, upgrade stats (Speed/Handling/Accel), repair durability
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Car classes: Beater → Tuner → Muscle → Super → Exotic → Hyper (colour-coded tiers)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Full street racing minigame with animated race and dramatic results splash
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Pre-flight checks — can't race without Nerve, with a totaled car, or from jail
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">6 Careers</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Street Dealer, Bouncer, Driver, Enforcer, Hitman, Smuggler
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		5 ranks per career with unique perk unlocks — Rank 5 grants a career-exclusive Epic item
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Overtime (2x energy, 3x pay, fumble = fired 1hr), shift streaks, shared cooldown across all careers
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Street Intel</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Dynamic intel opportunities with expiry timers and 38 unique environmental modifiers
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Scout (spend Nerve for odds) or Go Blind (higher risk, no intel)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Recent Operations history log
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Mansion</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		8 upgradeable rooms (Vault, Private Gym, The Lab, VIP Lounge, Medical Wing, Legal Office, Armory, Intel Room)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Each room up to Level 10 — bonuses stack on bank interest, gym speed, crime success, energy regen, hospital/jail time, attack damage, recon accuracy
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Estate XP and prestige levels
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Rackets</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		17 rackets across 5 tiers (Street Level → Empire) generating passive income every 12 hours
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Intimidation levels, raid chance, heat gain scaling — from Corner Store to Media Corporation
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Stock Market</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Live price movements with charted history across multiple time ranges
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Buy/sell shares, portfolio tracking, average cost, P/L per holding
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Quick-buy buttons (10 / 100 / 1K / MAX)
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Casino</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		4 games — Blackjack (live multiplayer), Roulette, Slots, Video Poker
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Daily loss limit, max bet caps, chip tracking
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Offshore Bank</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		10 upgrade tiers (up to $50M cap), daily interest (0.1% base, 0.2% Platinum + Mansion bonus stacking)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Vault protection percentage, transaction logs, Mafia Gold upgrade costs
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Equipment &amp; Inventory</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		7 slots (Weapon, Armour, Helmet, Gloves, Belt, Necklace, Special) + Vehicle from Garage
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Full rarity system (Common → Legendary) with colour-coded stat badges
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Shopping &amp; Trading</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<strong style="border:0px solid #e4e4e7;padding:0px;">The Fifth Shop</strong><span> </span>— Full NPC store with category tabs, rarity borders, stat breakdowns
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<strong style="border:0px solid #e4e4e7;padding:0px;">The Black Market</strong><span> </span>— Rotating contraband stock for Mafia Gold, limited quantities with pulsing low-stock urgency, quantity selector
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<strong style="border:0px solid #e4e4e7;padding:0px;">Item Market</strong><span> </span>— Player-to-player trading with search, sort, category counts, NPC price reference, rarity glow, expiry timers, sales history
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<strong style="border:0px solid #e4e4e7;padding:0px;">The Fence</strong><span> </span>— Sell items for Mafia Gold
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Bloodline &amp; Vigilantes</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Bloodline system with legacy progression and stat bonuses
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Vigilante Fragments dropping from crimes, smuggling, and bosses
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Families &amp; Territory War (Open after Pre-Season)</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Create/join families with chat, roles, and hierarchy
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Full SVG interactive War Map — 20 districts, road adjacency raiding, 4 Sentry Towers gating Don Hall
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Sentry Towers: 10min pre-unlock, 15min raid, 24hr peace shield. Don Hall: 2hr raid, 48hr peace shield, $100K/hr to family vault
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Resource gathering nodes (Bricks/Steel) with auto-respawn
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Territory perks stacking bonuses across all gameplay systems
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Season-based — Season 1 launches once critical player mass is reached
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Government</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Ruling Don sets City Tax (0–10% on all crime earnings), appoints 9 stat-buffing roles, issues Proclamations, places Bounties
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Fight Club</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Target Radar with online/offline status, difficulty indicators (Easy/Fair/Danger), level filters
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Combat Log, Top Fighters leaderboard with gold/silver/bronze podium glow, personal position tracker
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Economy Sinks</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Daily Protection Fee — level-scaled, debt accumulates if unpaid
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Wealth Tax — 0.1% daily on net worth above $500K
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Communication</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		In-game Chat with live online player count
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Mail system — inbox, compose, reply
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Notifications with mark-all-read
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Admin Announcements
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Player Systems</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Player Profiles with stats, equipped items, vehicle, achievements, family
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Player Search
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Game Settings (email, password, preferences)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Travel between all 6 districts
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Emergency Services</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Jail — countdown timer, bail cost, inmate list, bail out other players
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Hospital — countdown timer, heal cost, patient list, heal other players
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Progression</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Achievements &amp; Badges with full tracking across all systems
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Leaderboards — 8+ categories plus Family rankings
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Referral system — unique codes, recruit tracking, rewards
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">New Player Tutorial</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		10-step guided walkthrough with the Underboss character
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		God mode protection during tutorial
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Soldier's Welcome Pack on completion
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Support</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		In-game Support Tickets (player UI + admin backend)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Staff Applications with public Staff Directory
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Comprehensive Game Manual — 65 entries, 18 categories
	</li>
</ul>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Monetisation</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Mafia Gold + Platinum dual currency
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Platinum Store — 5 pack tiers ($4.99–$99.99) with Platinum, Gold, VIP days, exclusive items/vehicles
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Platinum Membership with regen bonuses
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong><em>Also:</em></strong>
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Hitlist</strong><span> </span>— Place and claim player bounties
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Syndicate Pass</strong><span> </span>— 8 daily + 5 weekly missions tracking crimes, fights, gym, smuggling, chop shop, careers, casino, racing — Cash, XP, and Gold rewards
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Seasonal Battle Pass</strong><span> </span>— Tiered reward track with seasonal progression
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Wheel of Fortune</strong><span> </span>— Daily free spin + Platinum spins with prize pool
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Cosmetics</strong><span> </span>— Purchasable name glows (Neon Genesis, Toxic Sludge, Ice Cold)
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Events</strong><span> </span>— Daily, weekly, special, and seasonal timed events with cash, XP, and Mafia Gold rewards
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Collection Sets</strong><span> </span>— 6 district sets with vault storage, permanent bonuses on completion, dynamic progress tracking on the crimes page
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Consumables</strong><span> </span>— 9 items with timed active effects tracked via dedicated system
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Real Estate</strong><span> </span>— Property ownership across districts with passive income and upgrade tiers
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Gym</strong><span> </span>— 6 training tiers per stat (STR/DEF/AGI/DEX), timed routines, stat gain previews, category quick-scroll, gym gains breakdown in HUD
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Academy</strong><span> </span>— 48 courses, 8 degree paths, perks including combat defence, casino luck, heat reduction
</p>

<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
	<br />
	<strong style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">*The UI*</strong><span style="background-color:#ffffff;color:#252429;font-size:medium;"><span> </span>This is probably what sets it apart most. No spreadsheets. No plain HTML tables. Premium dark glassmorphism aesthetic throughout — glowing cards, visual progress bars, icon-driven panels, cinematic splash screens, collapsible sections. It looks and feels like a modern game, not a database with a dark background and spreadsheet style tables everywhere.<br />
	<br />
	<em>Meet our vigilante's. Droppable fragments from many game actions as well as fragment purchase options.</em></span><br />
	<br />
	<img alt="image.png.0fcc7beb9529fa4fdc44ba5f2b125897.png" class="ipsImage ipsImage_thumbnailed ipsAttachLink_image ipsAttachLink_left" data-fileid="5874" data-ratio="102.70" style="width:185px;height:189px;float:left;" width="200" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.png.0fcc7beb9529fa4fdc44ba5f2b125897.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="5878" href="https://makewebgames.io/uploads/monthly_2026_03/image.png.6c50ecda7a557db62cdf04d85edc7312.png" rel="" style="float:left;"><img alt="image.thumb.png.89e76c6494359459a55c4aec807f22ba.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5878" data-ratio="102.70" style="width:185px;height:189px;" width="500" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.thumb.png.89e76c6494359459a55c4aec807f22ba.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><img alt="image.png.c79d01a95ca1af8649325a3db1357dd6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5875" data-ratio="102.70" style="width:185px;height:189px;" width="200" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.png.c79d01a95ca1af8649325a3db1357dd6.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="5877" href="https://makewebgames.io/uploads/monthly_2026_03/image.png.db1552f779671a2cf74aa04bd13dd3bd.png" rel="" style="float:left;"><img alt="image.thumb.png.c0b8f5a58b065010378e2ae184d64676.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5877" data-ratio="102.70" style="width:185px;height:189px;" width="500" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.thumb.png.c0b8f5a58b065010378e2ae184d64676.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_left" data-fileext="png" data-fileid="5876" href="https://makewebgames.io/uploads/monthly_2026_03/image.png.42a4699395b6f40606041deb81c3e427.png" rel="" style="float:left;"><img alt="image.thumb.png.3d2aa50b744debca77762d5fd7ef249a.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5876" data-ratio="102.70" style="width:185px;height:189px;" width="500" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.thumb.png.3d2aa50b744debca77762d5fd7ef249a.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<h2 style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:28px;">
	Game Previews
</h2>

<p>
	<a href="https://thefifthfamily.com" rel="external nofollow">All previews available on the pre-launch page.</a>
</p>

<h2 style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:28px;">
	For Developers — Under The Hood
</h2>

<p style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:medium;">
	I know this community appreciates the technical side, so here's the full breakdown for those who care about what's powering it.
</p>

<p style="background-color:rgb(255,255,255);border:0px solid rgb(228,228,231);color:rgb(37,36,41);font-size:medium;padding:0px;">
	<span style="font-size:12px;"><strong style="border:0px solid #e4e4e7;padding:0px;">  </strong></span><span style="font-size:14px;"><strong style="border:0px solid #e4e4e7;padding:0px;">Stack</strong></span>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Hetzner VPS / CloudPanel / NGINX / PHP 8.3 / MariaDB
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		125+ files, all hand-wired
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Unified Heartbeat polling at 5-second intervals
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		PWA manifest with full favicon set
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		SFTP deployment workflow
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Architecture</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Centralised game engine functions —<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">add_xp()</code>,<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">get_city_bonus()</code>, stat cap seeding via<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">window._initStats</code><span> </span>from PHP
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Global<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">Game.post()</code><span> </span>using promises (<code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">.then()</code><span> </span>syntax) for all AJAX interactions
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Instant stat updates via a<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">post()</code><span> </span>interceptor — no page reloads
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		AJAX panel loading system with a global JS interceptor that converts forms and links into async requests
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Staff panel utilises full screen width with auto-wrapped scrollable glassmorphism containers
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Inline JS execution pattern to bypass AJAX<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">&lt;script&gt;</code><span> </span>tag blocking — all dynamic JS via HTML attributes or<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">onerror</code><span> </span>injection with proper<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">htmlspecialchars(json_encode())</code><span> </span>escaping
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Currency abbreviation system (K/M/B) across all displays
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Cron jobs running on explicit<span> </span><code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">/usr/bin/php8.3</code><span> </span>paths (CloudPanel requirement)
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">SEO &amp; Performance</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Meta/OG/Twitter cards on all public pages
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Schema.org markup (VideoGame + FAQPage)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		robots.txt and sitemap.xml with canonical www URLs
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Google Search Console verified and Google Analytics wired in
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		NGINX-level GZIP compression, browser caching, and bad bot blocking
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		WebP image optimisation throughout
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Desktop Lighthouse score: 91 / 100 / 100 / 100
	</li>
</ul>

<h2 style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:28px;">
	Security — The Full Breakdown
</h2>

<p style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:medium;">
	I know MWG cares about this, and honestly most games in this genre ship with almost none of it. Here's what's locked down from day one:
</p>

<p style="background-color:rgb(255,255,255);border:0px solid rgb(228,228,231);color:rgb(37,36,41);font-size:medium;padding:0px;">
	<span style="font-size:14px;"><strong style="border:0px solid #e4e4e7;padding:0px;">  Authentication &amp; Session Security</strong></span>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Minimum 8-character password enforcement across all entry points (registration, reset, change)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Brute force lockout system — repeated failed logins trigger automatic temporary bans
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Session fingerprinting — sessions are bound to device characteristics, preventing session hijacking
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		CSRF token validation on all state-changing requests, correctly placed after session initialisation
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;"> Rate Limiting &amp; Abuse Prevention</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Rate limiting on all sensitive endpoints
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		IP ban system with automatic banning on detected abuse patterns
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Automated cleanup via hourly cron job
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Server Hardening</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Full HTTP security headers including Content Security Policy (CSP)
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">display_errors</code><span> </span>locked off in production — no stack traces or path leaks exposed to users
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		CLI guards on all cron scripts — they cannot be triggered via browser
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Webhook secrets hardened
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		<code style="background-color:#f5f5f5;border:0px solid #e4e4e7;font-size:14px;padding:0px;">require_free()</code><span> </span>lockdown function for maintenance/emergency mode
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Admin Tooling</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Security Dashboard in the staff panel with real-time event monitoring
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Full security event logging — every login attempt, ban, suspicious action recorded
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Admin-accessible IP ban management
	</li>
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		Complete file audit performed across all 125+ files
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
	<strong style="border:0px solid #e4e4e7;padding:0px;">Data Discipline</strong>
</p>

<ul style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px 0px 0px 4px;">
	<li style="border:0px solid #e4e4e7;padding:0px 0px 0px 4px;">
		No raw database column names, internal identifiers, or backend terminology exposed in any user-facing UI, notifications, or error messages — everything is human-readable labels only
		<h2 style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:28px;padding:0px;">
			The Story
		</h2>

		<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
			I built this entire game since going full time (8-14 hours a day on average) in around 400 hours. I came up with the vision, the systems, the connections between everything, the UI direction, the game feel. Every bug, every edge case, every broken AJAX call, every encoding issue — I sat there and worked through it, all 125 files and counting.
		</p>

		<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
			I'm not saying this to brag. I'm saying it because this genre deserves better than what's out there, and the barrier to building something great is lower than it's ever been for Persistent/Text based RPG's, this game fits in that genre - but make no mistake, some of the features within are 2.5D - making it a real hybrid that dips it's feet into other genre's too. If this game proves anything to me, it's that the bottleneck was never code. It was always vision, persistence and modernisation.
		</p>

		<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
			<em>Available on Desktop, Mobile Browser, iOS and Android soon.</em>
		</p>

		<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
			<span class="ipsEmoji">🔗</span><span> </span>thefifthfamily.com
		</p>

		<p style="background-color:#ffffff;border:0px solid #e4e4e7;color:#252429;font-size:medium;padding:0px;">
			I'd love feedback from this community on launch. You lot have been building and playing these games longer than most. Tell me what you think.
		</p>
	</li>
</ul>

<p style="border:0px solid #e4e4e7;padding:0px;background-color:#ffffff;color:#252429;font-size:medium;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://thefifthfamily.com" rel="external nofollow"><img alt="image.thumb.png.7ce96f60cfced772abf974d405a86def.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5880" data-ratio="66.70" style="width:1000px;height:667px;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_03/image.thumb.png.7ce96f60cfced772abf974d405a86def.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">43004</guid><pubDate>Wed, 18 Mar 2026 13:06:51 +0000</pubDate></item><item><title>Blood and Power</title><link>https://makewebgames.io/topic/43064-blood-and-power/</link><description><![CDATA[<h2>
	Blood and Power — Alpha Now Open
</h2>

<p>
	<strong>A Mafia RPG built on strategy, territory, and a living AI-driven economy</strong>
</p>

<p>
	Blood and Power is a multiplayer organized-crime RPG focused on <strong>decision-making, timing, and long-term progression</strong>. This is not a clicker. Power comes from how well you understand systems, manage risk, and control the economy around you.
</p>

<p>
	You create your character, choose your organized crime group (OCG), and rise through a world shaped by <strong>PvP pressure, faction conflict, and an AI-driven economy that constantly evolves</strong>.
</p>

<hr />
<h2>
	What Makes It Different
</h2>

<ul>
	<li>
		<strong>Five distinct OCGs</strong> with unique identity and playstyle
	</li>
	<li>
		<strong>Backend-authoritative systems</strong> — consistent, competitive, and resistant to exploits
	</li>
	<li>
		<strong>AI-driven economy and balancing</strong> that adapts to player behavior
	</li>
	<li>
		<strong>Deep interconnected systems</strong> — PvP, crime, economy, and territory all influence each other
	</li>
	<li>
		A world built for <strong>faction conflict and control</strong>, not solo grinding
	</li>
</ul>

<hr />
<h2>
	AI-Driven Economy &amp; Systems
</h2>

<p>
	This is a <strong>living game world</strong>, not a static one.
</p>

<h3>
	Dynamic Economy
</h3>

<ul>
	<li>
		Prices shift based on <strong>real supply, demand, and player activity</strong>
	</li>
	<li>
		Scarcity, inflation, and opportunity emerge naturally
	</li>
	<li>
		Markets, vendors, and listings reflect <strong>actual player behavior</strong>
	</li>
</ul>

<h3>
	Intelligent Balancing
</h3>

<ul>
	<li>
		Systems monitor:
		<ul>
			<li>
				Resource generation vs. sinks
			</li>
			<li>
				Build performance and combat balance
			</li>
			<li>
				Crime efficiency and reward loops
			</li>
		</ul>
	</li>
	<li>
		Adjustments prevent:
		<ul>
			<li>
				Broken metas
			</li>
			<li>
				Infinite money exploits
			</li>
			<li>
				Dead or unused content
			</li>
		</ul>
	</li>
</ul>

<h3>
	Adaptive Risk vs Reward
</h3>

<ul>
	<li>
		High-reward activities become <strong>riskier when overused</strong>
	</li>
	<li>
		Underused systems become <strong>more rewarding over time</strong>
	</li>
</ul>

<h3>
	Territory &amp; Faction Pressure
</h3>

<ul>
	<li>
		Territory value reacts to:
		<ul>
			<li>
				Activity
			</li>
			<li>
				Economic throughput
			</li>
			<li>
				Conflict levels
			</li>
		</ul>
	</li>
	<li>
		Incentives shift to keep the world <strong>contested and competitive</strong>
	</li>
</ul>

<h3>
	Fair Play Enforcement
</h3>

<ul>
	<li>
		AI-backed detection flags abnormal patterns and stabilizes systems early
	</li>
</ul>

<p>
	<strong>Result:</strong><br />
	No fixed meta. No permanent advantage. Players who adapt win.
</p>

<hr />
<h2>
	Core Alpha Features
</h2>

<p>
	<strong>World &amp; Progression</strong>
</p>

<ul>
	<li>
		5 OCGs
	</li>
	<li>
		22 territories
	</li>
	<li>
		40 travel routes
	</li>
	<li>
		24 gym paths with 4 training routines
	</li>
</ul>

<p>
	<strong>Crime &amp; Combat</strong>
</p>

<ul>
	<li>
		18 solo crimes (petty → high-stakes)
	</li>
	<li>
		4 organized crime types
	</li>
	<li>
		PvP with revenge, loot pressure, and bounties
	</li>
</ul>

<p>
	<strong>Economy &amp; Systems</strong>
</p>

<ul>
	<li>
		Banking, marketplace, stocks, businesses, properties
	</li>
	<li>
		Estate systems with upgrades and services
	</li>
	<li>
		Protection systems (bodyguards, safehouses, informants, intel)
	</li>
</ul>

<p>
	<strong>Additional Systems</strong>
</p>

<ul>
	<li>
		Casino (5 rooms, 9 table types, 3 solo games)
	</li>
	<li>
		Racing, marriage, mail, alerts, live feed
	</li>
	<li>
		Player profiles, achievements, progression systems
	</li>
</ul>

<hr />
<h2>
	Alpha Content Snapshot
</h2>

<ul>
	<li>
		302 items
	</li>
	<li>
		90 weapons
	</li>
	<li>
		51 vehicles
	</li>
	<li>
		30 properties + upgrades
	</li>
	<li>
		22 stocks
	</li>
	<li>
		826 vendor listings
	</li>
	<li>
		60 achievements
	</li>
	<li>
		Cosmetics: frames, banners, glows, titles
	</li>
</ul>

<hr />
<h2>
	Core Gameplay Loop
</h2>

<ol>
	<li>
		Run crimes → earn money, XP, momentum
	</li>
	<li>
		Train → refine your build
	</li>
	<li>
		Acquire assets → weapons, vehicles, consumables
	</li>
	<li>
		Build wealth → market, stocks, properties, businesses
	</li>
	<li>
		Travel → unlock new risks and opportunities
	</li>
	<li>
		Fight → PvP, bounties, reputation
	</li>
	<li>
		Expand → territory control and faction dominance
	</li>
</ol>

<hr />
<h2>
	Why Join Alpha
</h2>

<ul>
	<li>
		Enter <strong>before the wider player base arrives</strong>
	</li>
	<li>
		Help shape <strong>balance, economy, and meta</strong>
	</li>
	<li>
		Discover <strong>early strategies and advantages</strong>
	</li>
	<li>
		Leave a <strong>lasting impact on the world</strong>
	</li>
</ul>

<hr />
<h2>
	Join Now
</h2>

<p>
	If you want a competitive mafia RPG where <strong>strategy &gt; grind</strong> and the world evolves with its players:
</p>

<p>
	<strong>Sign up here: <a href="https://www.bloodandpower.com/" rel="external nofollow">https://www.bloodandpower.com/</a></strong><br />
	<br />
	<a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_04/image.png.bc9ac797ddb6ce47f2cad2ba82056cd5.png" data-fileid="5914" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5914" data-ratio="42.80" width="1000" alt="image.thumb.png.b297b2fbabe933df2fc0f108f04b8fff.png" data-src="https://makewebgames.io/uploads/monthly_2026_04/image.thumb.png.b297b2fbabe933df2fc0f108f04b8fff.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_04/image.png.b10b2fe33018a27547ea2ba4189d7938.png" data-fileid="5916" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5916" data-ratio="48.60" width="1000" alt="image.thumb.png.ddfa0a3f056be2a78716f10ee2c84c2a.png" data-src="https://makewebgames.io/uploads/monthly_2026_04/image.thumb.png.ddfa0a3f056be2a78716f10ee2c84c2a.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_04/image.png.1fd942a6d08e3527b104124b966a38d4.png" data-fileid="5915" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5915" data-ratio="48.70" width="1000" alt="image.thumb.png.8912219e84afe0b7d99ba3da0621d2d9.png" data-src="https://makewebgames.io/uploads/monthly_2026_04/image.thumb.png.8912219e84afe0b7d99ba3da0621d2d9.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_04/image.png.859b9c0e6ed0e1b77bb7dfe89b1c22aa.png" data-fileid="5917" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5917" data-ratio="48.80" width="1000" alt="image.thumb.png.94aba27c368c836346c3083dd5deaf09.png" data-src="https://makewebgames.io/uploads/monthly_2026_04/image.thumb.png.94aba27c368c836346c3083dd5deaf09.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://makewebgames.io/uploads/monthly_2026_04/image.png.878122397bfca1268bf216b27eaa1207.png" data-fileid="5918" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="5918" data-ratio="48.70" width="1000" alt="image.thumb.png.24616bf070b8797f9ccb5cf278769ecb.png" data-src="https://makewebgames.io/uploads/monthly_2026_04/image.thumb.png.24616bf070b8797f9ccb5cf278769ecb.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">43064</guid><pubDate>Sun, 19 Apr 2026 11:52:11 +0000</pubDate></item><item><title>Mafiakill is fully redesigned!</title><link>https://makewebgames.io/topic/43065-mafiakill-is-fully-redesigned/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:20px;">We have fully redisgned mafiakill for desktop and mobile </span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>Auction house on desktop version</strong>                                                                                 </span><strong><span style="font-size:20px;">This how bank looks like on mobile</span></strong>
</p>

<p>
	<span style="font-size:20px;">Sell your items too other players     </span>                                                                                                                                       <span style="font-size:20px;">Set your money save from stealing</span><strong><span style="font-size:20px;">                                                                                                                 </span></strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5919" href="https://makewebgames.io/uploads/monthly_2026_04/auctionhouse.png.62663daa120172791cd48c0030389c5e.png" rel=""><img alt="Auction house - Desktop version" class="ipsImage ipsImage_thumbnailed" data-fileid="5919" data-ratio="49.20" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/auctionhouse.thumb.png.bcae5bed32f27b8e04a618aef8e84ed5.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_right" data-fileext="png" data-fileid="5920" href="https://makewebgames.io/uploads/monthly_2026_04/bank-mobile.png.93158cb731635f0e6fe8c21f311da6ac.png" rel="" style="float:right;"><img alt="Bank - mobile version" class="ipsImage ipsImage_thumbnailed" data-fileid="5920" data-ratio="214.29" style="width:350px;height:auto;" width="350" data-src="https://makewebgames.io/uploads/monthly_2026_04/bank-mobile.thumb.png.d92ad588f1d806878b383e129f99a808.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<strong><span style="font-size:20px;">Bullet factory on desktop</span></strong>
</p>

<p>
	<span style="font-size:20px;">Buy bullets to grow your empire</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5921" href="https://makewebgames.io/uploads/monthly_2026_04/bulletfactory.png.df3de420903070cf32066e4b16197c7d.png" rel=""><img alt="Bulletfactory - desktop version" class="ipsImage ipsImage_thumbnailed" data-fileid="5921" data-ratio="48.80" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/bulletfactory.thumb.png.70f715a82f08c887ec425b8d976fb036.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a><br />
	 
</p>

<p>
	<strong><span style="font-size:20px;">Ram Raid - Desktop version</span></strong>
</p>

<p>
	<span style="font-size:20px;">Take your car and ram it intro a bank or other buildings</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5922" href="https://makewebgames.io/uploads/monthly_2026_04/ramraid.png.d3364634ee02d0e46c4b8c3a90b5078d.png" rel=""><img alt="Ram Raid - Desktop version" class="ipsImage ipsImage_thumbnailed" data-fileid="5922" data-ratio="48.80" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/ramraid.thumb.png.ed13bb446bb181f1b7457abac876abc2.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p style="text-align:right;">
	                                                                                                                                                                                                               <span style="font-size:20px;"><b>Stock exchange - Mobile version</b></span>
</p>

<p style="text-align:right;">
	<span style="font-size:20px;"><b>                                                                                                                                                                            Buy and sell it to make profit!</b></span>
</p>

<p>
	<strong><span style="font-size:20px;">Route66 - Desktop version                                                                                                                            </span></strong><a class="ipsAttachLink ipsAttachLink_image ipsAttachLink_right" data-fileext="png" data-fileid="5925" href="https://makewebgames.io/uploads/monthly_2026_04/stocks-mobile.png.0c8b60bbe13b85d1b4755c0caaa222fc.png" rel="" style="float:right;"><img alt="Stock exchange - Mobile version" class="ipsImage ipsImage_thumbnailed" data-fileid="5925" data-ratio="216.14" style="width:347px;height:auto;" width="347" data-src="https://makewebgames.io/uploads/monthly_2026_04/stocks-mobile.thumb.png.080a459536eb1bc88c2ec9a3faaeb16b.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<span style="font-size:20px;">Join as capo or driver and finich the job!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5923" href="https://makewebgames.io/uploads/monthly_2026_04/route66.png.378c811b85c8a65e1539072097fbe4fa.png" rel=""><img alt="Route66 - Desktop version" class="ipsImage ipsImage_thumbnailed" data-fileid="5923" data-ratio="49.20" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/route66.thumb.png.44d16a607cfa04505cadc3675601c782.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:20px;">Smuggling - Desktop version</span></strong>
</p>

<p>
	<span style="font-size:20px;">Pick a car from your garage and try to smuggle items for profit!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5924" href="https://makewebgames.io/uploads/monthly_2026_04/smuggling.png.1ea197f27e27b7250651f34791f654c5.png" rel=""><img alt="Smuggling - Desktop version" class="ipsImage ipsImage_thumbnailed" data-fileid="5924" data-ratio="48.60" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/smuggling.thumb.png.77757107cf3f1179ddd317279149a0a6.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:20px;">Territory wars - Desktop version</span></strong>
</p>

<p>
	<span style="font-size:16px;">Try to steal the building and you will earn 1% off earnings are made that periode you have!</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5926" href="https://makewebgames.io/uploads/monthly_2026_04/territory.png.284ff1e763c9abbabcdf716017e5f195.png" rel=""><img alt="Territory wars - Desktop Version" class="ipsImage ipsImage_thumbnailed" data-fileid="5926" data-ratio="49.00" style="width:500px;height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_04/territory.thumb.png.b98101f781e8284f29b53888dc7dbefe.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;">Ther is plenty more too do! </span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;">Do we see you ther?<br />
	<a href="https://mafiakill.com" rel="external nofollow">https://mafiakill.com</a></span>
</p>

<p style="text-align:center;">
	<span style="font-size:20px;">The game is availability in English, Germany, French, Netherlands</span>
</p>
]]></description><guid isPermaLink="false">43065</guid><pubDate>Wed, 22 Apr 2026 02:47:16 +0000</pubDate></item><item><title>2024 Project MERN Stack</title><link>https://makewebgames.io/topic/33149-2024-project-mern-stack/</link><description><![CDATA[<p>
	So it looks like mccodesv2 has gone open source. <br />
	Since at working Im not doing much and have a lot of free time. <br />
	<br />
	Planning to start up a new project, the core wil be based on MERN stack MongoDB, Express, React, Node <br />
	<br />
	Using the power of AI to assist me with this adventure, going to see if I can build a mobile app. <br />
	<br />
	 So far working on react and the visual first. <br />
	<br />
	 
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17110852asdasdas.png.1b93ada9db7d60e229432ca388d01754.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5248" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17110852asdasdas.png.1b93ada9db7d60e229432ca388d01754.png" data-ratio="218.3" width="317" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2024-07-17 110852asdasdas.png"></a></p><p>
	Couple hours <br />
	<br />
	Converted all of mccodes db to mongodb <br />
	<br />
	Made some changes to naming convension  since it ill be a fantasy game. <br />
	<br />
	Fetching data already so its displaying from db<br />
	<br />
	<br />
	If anyone got any tips or advise let me know. 
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17110852asdasdas.png.670f3dc3fbc2affd78e0671302e71dbd.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5249" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17110852asdasdas.png.670f3dc3fbc2affd78e0671302e71dbd.png" data-ratio="218.3" width="317" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2024-07-17 110852asdasdas.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17164510.png.d55a7c2dcb350aa5cd3ea8e732c15b66.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5250" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17164510.png.d55a7c2dcb350aa5cd3ea8e732c15b66.png" data-ratio="215.15" width="330" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2024-07-17 164510.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17164455.png.055f4c156a614cb3890176b0e33441f1.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5251" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2024_07/Screenshot2024-07-17164455.png.055f4c156a614cb3890176b0e33441f1.png" data-ratio="215.2" width="329" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2024-07-17 164455.png"></a></p>]]></description><guid isPermaLink="false">33149</guid><pubDate>Wed, 17 Jul 2024 10:10:42 +0000</pubDate></item><item><title><![CDATA[GrimSpur — Western Frontier Browser MMO (Live & Looking for Help)]]></title><link>https://makewebgames.io/topic/43050-grimspur-%E2%80%94-western-frontier-browser-mmo-live-looking-for-help/</link><description><![CDATA[<h1>
	<strong>"Ride in with nothing. Leave a legend."</strong>
</h1>

<p>
	GrimSpur is a persistent, browser-based multiplayer RPG set in the 1880s American frontier. Think Torn City, but instead of a modern crime sim — you're building a life in the lawless West. Start as a broke drifter. End up a cattle baron, outlaw kingpin, gunslinger, or lawman. No single win condition. You decide what your character becomes.
</p>

<p>
	The world runs 24/7. Your character exists whether you're logged in or not. Rivals can attack you, your businesses earn passively, and the frontier moves on without you.
</p>

<hr />
<h2>
	What's Done
</h2>

<p>
	The core loop is built and playable right now:
</p>

<ul>
	<li>
		<strong>Auth system</strong> — registration, login, JWT sessions
	</li>
	<li>
		<strong>Character stats</strong> — Strength, Dexterity, Endurance, Cunning with training
	</li>
	<li>
		<strong>Energy bars</strong> — Nerve, Stamina, Grit, Focus with real-time refills
	</li>
	<li>
		<strong>Crimes system</strong> — commit crimes, get jailed, do your time
	</li>
	<li>
		<strong>Combat / PvP</strong> — attack other players, mug them, hospitalize them
	</li>
	<li>
		<strong>Jail &amp; hospital</strong> — cooldown systems for failed crimes and lost fights
	</li>
	<li>
		<strong>Inventory system</strong> — items, weapons, gear
	</li>
	<li>
		<strong>Crafting</strong> — make your own equipment
	</li>
	<li>
		<strong>Shops &amp; marketplace</strong> — buy, sell, and trade with other players
	</li>
	<li>
		<strong>Player profiles</strong> — public stats, reputation, activity
	</li>
	<li>
		<strong>Admin panel</strong> — player management, crime editor, item editor, god mode for testing
	</li>
	<li>
		<strong>Live chat &amp; activity feed</strong> — real-time via Socket.io
	</li>
</ul>

<hr />
<h2>
	What's in the Pipeline
</h2>

<ul>
	<li>
		Gangs (factions, territory, organized crime, gang wars)
	</li>
	<li>
		Player-owned businesses (saloons, ranches, mines, 30+ types)
	</li>
	<li>
		Travel system across 12 frontier towns
	</li>
	<li>
		Jobs system (ranch hand, deputy, bounty hunter, and more)
	</li>
	<li>
		Education courses that unlock abilities
	</li>
	<li>
		Housing (14 tiers, from sleeping under the stars to the Governor's Mansion)
	</li>
	<li>
		Casino &amp; gambling (poker, faro, dice, horse racing)
	</li>
	<li>
		Bounty/wanted poster system
	</li>
	<li>
		AI-generated narrative vignettes,  every crime outcome gets a unique 2-4 sentence story written by Claude AI. No more static text.
	</li>
	<li>
		The GrimSpur Gazette,  a player-run frontier newspaper
	</li>
	<li>
		Monetization via premium currency ("Spurs") and optional subscription. Never pay-to-win.
	</li>
</ul>

<hr />
<h2>
	Tech Stack
</h2>

<p>
	<strong>Frontend:</strong> React + Vite, Tailwind CSS, Zustand for state, Socket.io for real-time, PWA (mobile-first, no download required)
</p>

<p>
	<strong>Backend:</strong> Node.js, Express, PostgreSQL with Prisma ORM, Redis for caching/sessions/energy bars, Socket.io, JWT auth
</p>

<p>
	<strong>AI:</strong> Anthropic Claude API for dynamic narrative generation
</p>

<p>
	<strong>Infra:</strong> Hostinger VPS, nginx, PM2, Cloudflare, GitHub + CI/CD
</p>

<hr />
<h2>
	Looking for Volunteers / Staff
</h2>

<p>
	This is a solo build so far and I'm looking for people who want to get involved. All roles welcome:
</p>

<ul>
	<li>
		<strong>Frontend devs</strong> — React/Tailwind, building out pages and components
	</li>
	<li>
		<strong>Backend devs</strong> — Node/Express/PostgreSQL, game systems and APIs
	</li>
	<li>
		<strong>Testers</strong> — the game is live right now, playable, and needs eyes on it
	</li>
	<li>
		<strong>Writers</strong> — help shape the frontier world, write crime descriptions, lore
	</li>
	<li>
		<strong>Artists / designers</strong> — UI polish, icons, Western aesthetic
	</li>
	<li>
		<strong>Anyone who's interested</strong> — if you want to be part of building something from the ground up, reach out
	</li>
</ul>

<p>
	I'm also starting a Discord for the project. If you're interested in testing, contributing, or just following along — drop a reply or message me and I'll get you access.
</p>

<hr />
<p>
	This is a passion project built the right way. Clean codebase, no spaghetti, no shortcuts. Come help build the frontier.<br />
	<br />
	 
</p>

<p style="background-color:#212121;color:#aaaaaa;font-size:14px;">
	<a href="https://grimspur.com/" rel="external nofollow" style="background-color:transparent;color:#aaaaaa;">https://grimspur.com</a>
</p>

<p style="background-color:#212121;color:#aaaaaa;font-size:14px;">
	Discord is <a href="https://discord.gg/fcQZnGaQkv" rel="external nofollow" style="background-color:transparent;color:#aaaaaa;">https://discord.gg/fcQZnGaQkv</a>
</p>
]]></description><guid isPermaLink="false">43050</guid><pubDate>Thu, 26 Mar 2026 23:57:05 +0000</pubDate></item><item><title>PeterisGB's Train Sim.</title><link>https://makewebgames.io/topic/42929-peterisgbs-train-sim/</link><description><![CDATA[<p>
	Ok, So I've been working away hard on my new game and i think its ready for Alpha Release and Public Testing.<br />
	You can get to my new game 2 ways.<br />
	1. Head to <a href="https://peterisgb.com" rel="external nofollow">peterisgb.com</a> and click on RailSimAlpha, Last Link on the Desktop.<br />
	2. Head direct. <a href="https://trainsim.peterisgb.com" rel="external nofollow">trainsim.peterisgb.com</a> <br />
	<br />
	Registrion is Free and Free to play. No Email Required, No Confirm Email, Just Sign up and play.<br />
	<br />
	What is it? Well its a train sim.. Isn't there already hundreds? Well yes, but this is My take on it. I havent played any others so there has been no outside influence.<br />
	<br />
	I know that there are still loads of stations to add but i have to do it manually so i am slowly adding more stations everyday to complete the map. So more stations will come.<br />
	<br />
	Here are some screenshots. <br />
	<br />
	Feedback, Ideas etc are VERY welcome.
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130544_test.peterisgb_com.png.6c0eb8752355d6a74070c7148366e59c.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5799" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130544_test.peterisgb_com.thumb.png.672d9f2fafd5c60b084622dece4ce619.png" data-ratio="49.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Opera Snapshot_2026-02-27_130544_test.peterisgb.com.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130610_test.peterisgb_com.png.80f0b508766a993f8cfa3f56ee8f0adf.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5800" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130610_test.peterisgb_com.thumb.png.7de3c2a3506ce59ad8ac45452e0b8af9.png" data-ratio="71" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Opera Snapshot_2026-02-27_130610_test.peterisgb.com.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130628_test.peterisgb_com.png.76a6a87dd4f816b54026b4f82cdbe684.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5801" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130628_test.peterisgb_com.png.76a6a87dd4f816b54026b4f82cdbe684.png" data-ratio="57.96" width="942" class="ipsImage ipsImage_thumbnailed" alt="Opera Snapshot_2026-02-27_130628_test.peterisgb.com.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130645_test.peterisgb_com.png.bdf2a0362ae2eafbb16e68a8959ea7e1.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5802" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130645_test.peterisgb_com.thumb.png.54ab3c33a1a9eeca843e225b2e4cd9b6.png" data-ratio="85.42" width="878" class="ipsImage ipsImage_thumbnailed" alt="Opera Snapshot_2026-02-27_130645_test.peterisgb.com.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130659_test.peterisgb_com.png.96ca226ea3225e5000f31658c5aea7a5.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5803" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2026_02/OperaSnapshot_2026-02-27_130659_test.peterisgb_com.png.96ca226ea3225e5000f31658c5aea7a5.png" data-ratio="136.91" width="382" class="ipsImage ipsImage_thumbnailed" alt="Opera Snapshot_2026-02-27_130659_test.peterisgb.com.png"></a></p>]]></description><guid isPermaLink="false">42929</guid><pubDate>Fri, 27 Feb 2026 13:28:39 +0000</pubDate></item><item><title>A Modern Vanilla Rebuild of the McCodes Soul!</title><link>https://makewebgames.io/topic/42942-a-modern-vanilla-rebuild-of-the-mccodes-soul/</link><description><![CDATA[<p>
	Hello All!
</p>

<p>
	I wanted to show off a project I was previously working on a couple hours a week but now taking it up a couple of notches - the reality is, I'm pushing for a full blown release and going all in with several thousand $ saved up for marketing.
</p>

<p>
	Like many of us here, I grew up on McCodes-era text-based mafia games. I love the core gameplay loops (Crimes, Gym, Jail, Hospital, PvP etc), but returning to them in 2026, the UX obviously feels incredibly dated-constant page reloads, messy UI and clunky interactions. That's expected, go back to it's release date - you're going to get that unless you build heavily on it or start scratch.
</p>

<p>
	That's the route I took, a <strong>FRESH START</strong>.
</p>

<p>
	My goal was to still capture the absolute essence of what made McCodes V2+ so addictive, but completely rewrite the whole underlying architecture so it can eventually feel and compete as a 2026/2027 Modern Browser game(for now or atleast the near future).
</p>

<p>
	Why for now? Because I intend by the end of this year to scale it into a full blown Mobile MMO RPG but with connective database to the Web Game - so they stay as one, that is something I need to learn even more about though and maybe even bring someone onboard.<br />
	 
</p>

<p>
	<strong><u>Coding Methods &amp; Architecture</u></strong>
</p>

<p>
	<em>- Zero Page Reloads (SPA feel) - Instead of header and footer.php, every action is wrapped. The UI is a single dashboard. Clicking a feature like Crime or Casino triggers a Vanilla JS fetch request that loads a PHP-rendered view into a centralized center modal.</em>
</p>

<p>
	<em>- No more if($_GET['action'] == 'do_crime') spaghetti. Actions are sent to AJAX POST to sandboxed action scripts.</em>
</p>

<p>
	<em>- Implemented Live DOM Traversal (To get .livecash/.liveenergy).</em>
</p>

<p>
	<em>- Modern Backend PHP 8+, fully PDO prepared statements. Strictly typed functions and robust CSRF token verification.</em>
</p>

<p>
	<em>- Session-State Tracking in Casino(Blackjack).</em>
</p>

<p>
	<u><strong>UI &amp; Visuals</strong></u>
</p>

<p>
	Currently all CSS. I'm on the search for a graphics designer to bring this to life. I'm open to pay as you go method with said designer but bringing one onboard would be more ideal.
</p>

<p>
	<strong><u>Fully Installed Features</u></strong>
</p>

<p>
	- Crimes, Gym, Fight Club, Upgradable Mansion, City Territories(<strong>HUGE for my game concept)</strong>, Bank, Careers, Casino, Emergency &amp; Comms, Inventory and a real live game chat.
</p>

<p>
	<strong><u>Features to come</u></strong>
</p>

<p>
	- I would be here all day. But the biggest feature to come is a 2.5D map system to properly integrate City Territories on a new level - with territorial buildings, opening times for when that building becomes an occupiable state and the rewards/buffs that building provides. (I have pulled this concept out of Sea of Conquest &amp; Mafia City by Phantix and combined them).
</p>

<p>
	- Mathematical scaling of all features so they're game release ready - that's last.
</p>

<p>
	- Full cinematic look to the game - this eventually will not be classed as text based, but right now that's how we build.
</p>

<p>
	<strong><em>I'd love to hear all your thoughts so far especially from old school McCodes devs. If you have any suggestions on features, any Graphic's Designers you can recommend or even your thoughts on difficulty producing a 2.5D Real-time Map do provide your in-put, it is greatly appreciated.</em></strong>
</p>

<p>
	You can visit my game project testing domain at: <a href="https://rs-gaming.com" rel="external nofollow">https://rs-gaming.com</a>  // The plan is to have this project at Lite release level by April 2026. However, large additions such as the 2.5D map will come further along.
</p>

<p>
	<span class="ipsEmoji">🙂</span>
</p>

<p>
	 
</p>

<p>
	<strong>Preview 1. Fully CSS. Only grid panels as PNG's.</strong>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="5805" href="https://makewebgames.io/uploads/monthly_2026_03/MafiaEmpirePreview.jpg.62a9ee99bc15a30982ae72170abd0e83.jpg" rel=""><img alt="MafiaEmpirePreview.thumb.jpg.2d577d2209ded3301d736b737a35fd8f.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="5805" data-ratio="49.90" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2026_03/MafiaEmpirePreview.thumb.jpg.2d577d2209ded3301d736b737a35fd8f.jpg" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">42942</guid><pubDate>Sat, 28 Feb 2026 15:00:11 +0000</pubDate></item><item><title>Completly new custom engine - testing</title><link>https://makewebgames.io/topic/38485-completly-new-custom-engine-testing/</link><description><![CDATA[<p>
	so for the last 3 weeks ive been tirelessly grafting to complete and old project of mine i started way back
</p>

<p>
	anyway ive coded every single line and table from the ground up and this is still only the start but ide like some constructive criticism 
</p>

<p>
	<a href="https://meltdown-mafia.co.uk/" rel="external nofollow">https://meltdown-mafia.co.uk/</a>
</p>

<p>
	fire away
</p>

<p>
	game stats 
</p>

<p>
	casinos ( slots , blackjack , roulette )
</p>

<p>
	profile viewing system
</p>

<p>
	points system
</p>

<p>
	full secure hashed password system
</p>

<p>
	all backend admin controls for easy access to change all packages for points , and all user management features
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	topic updated 07/07/25
</p>

<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
	 
</p>
<p>
	08/07/25<br />
	<br />
	added <br />
	points ( double xp )
</p>

<p>
	2 ownable casinos ( blackjack and slots )
</p>

<p>
	full property management system
</p>

<p>
	 
</p>

<p>
	gang system including gang only crimes and drug production
</p>

<p>
	 
</p>

<p>
	and travel system which is player ownable  
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">38485</guid><pubDate>Sun, 06 Jul 2025 22:37:32 +0000</pubDate></item><item><title>Battle of the Ages (Alpha)</title><link>https://makewebgames.io/topic/42571-battle-of-the-ages-alpha/</link><description><![CDATA[<p>
	Hello. Today i am here to introduce my new project.<br />
	Game Engine? none, I built this from scratch, ground up.<br />
	<br />
	Battle of the ages has yet to have a storyline but i am working on one.<br />
	<br />
	Here is the screenshot of the main map area. Towns and Houses are enterable, You can cut trees to get wood. (more to come with that)<br />
	You can head to a town, Get some soldiers (subject to change names) and fight other players soldiers. Do miniquests on the map. (big quests yet to be made)<br />
	<br />
	This game is in Alpha and is actively being working on Daily.<br />
	You are welcome to join, Play abit, Move around and explore.<br />
	<br />
	Ideas and feedback are Very welcome.<br />
	All game ideas are very subject to change to make sure things fit together as it progresses.<br />
	<br />
	<a href="https://battleoftheages.peterisgb.com" rel="external nofollow">https://battleoftheages.peterisgb.com</a><br />
	NOTE: A Proper Domain is on the cards but as its in alpha i dont see the need to get its own domain until either proper release or when its moves into beta.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5741" href="https://makewebgames.io/uploads/monthly_2025_11/OperaSnapshot_2025-11-02_142634_battleoftheages.con-airline_com.png.7cb7d780f430d7d7eb88f38384f064ac.png" rel=""><img alt="Opera Snapshot_2025-11-02_142634_battleoftheages.con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5741" data-ratio="51.7" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_11/OperaSnapshot_2025-11-02_142634_battleoftheages.con-airline_com.thumb.png.b8d3bc7350f49f8caea892d9df20f2cd.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	Introduced a minimap system<br />
	<img alt="image.png.9fb2d636ee19970847265eb1571c7c67.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5742" data-ratio="102.19" style="height:auto;" width="411" data-src="https://makewebgames.io/uploads/monthly_2025_11/image.png.9fb2d636ee19970847265eb1571c7c67.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">42571</guid><pubDate>Sun, 02 Nov 2025 14:36:13 +0000</pubDate></item><item><title>Con-airline, A Mccodes Based Airline Management Game</title><link>https://makewebgames.io/topic/42360-con-airline-a-mccodes-based-airline-management-game/</link><description><![CDATA[<p>
	As you can tell from the title, I'm here to introduce Con-Airline, A Realtime Airline management game.<br />
	This game is in early Alpha, But is being actively worked on in my spare time.<br />
	I am looking today for people to come try it out, Give some feedback and let me know that i am doing a good job <span class="ipsEmoji">😄</span><br />
	<br />
	Here are some screenshots.
</p>

<p>
	Thanks for Reading and i hope you are doing well.
</p>

<p>
	EDIT: what was I thinking..... I didn't post the link lol.
</p>

<p>
	Here you go: <a href="https://con-air.con-airline.com/login.php" rel="external nofollow">https://con-air.con-airline.com/login.php</a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5703" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_200234_con-airline_com.png.bc59ac83157345547351f43c73b0a2b1.png" rel=""><img alt="Opera Snapshot_2025-08-06_200234_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5703" data-ratio="51.7" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_200234_con-airline_com.thumb.png.85532f583a2b6a7c02f36c9dcfb5fb42.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5704" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195800_con-airline_com.png.1ec34580838396530564987efeb7bf1b.png" rel=""><img alt="Opera Snapshot_2025-08-06_195800_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5704" data-ratio="39.3" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195800_con-airline_com.thumb.png.a77bd925c4d948e5ce054c8a55a00f89.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5705" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195725_con-airline_com.png.d0bf17ceeda0fe3561ad2919043070d7.png" rel=""><img alt="Opera Snapshot_2025-08-06_195725_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5705" data-ratio="52.5" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195725_con-airline_com.thumb.png.5a270ff799ef89339f25dc9dfc6fce06.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5706" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195700_con-airline_com.png.cb2df2cb0bcb2a00f99004e1f0391c48.png" rel=""><img alt="Opera Snapshot_2025-08-06_195700_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5706" data-ratio="52.5" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195700_con-airline_com.thumb.png.2aaaa477505792f9792533fb720ae09a.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5707" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195638_con-airline_com.png.41112e2fbcdb75cde8379f0494f1a9a2.png" rel=""><img alt="Opera Snapshot_2025-08-06_195638_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5707" data-ratio="46.8" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195638_con-airline_com.thumb.png.fba23b52c3f8599e3feefb44e348fdc5.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="5708" href="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195602_con-airline_com.png.0e0486c808b511cd0a6aedbb08b38fe9.png" rel=""><img alt="Opera Snapshot_2025-08-06_195602_con-airline.com.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5708" data-ratio="49.9" style="height:auto;" width="1000" data-src="https://makewebgames.io/uploads/monthly_2025_08/OperaSnapshot_2025-08-06_195602_con-airline_com.thumb.png.042e4f78d69efae62ceb326a5b0423c3.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">42360</guid><pubDate>Wed, 06 Aug 2025 19:04:30 +0000</pubDate></item><item><title>Project: Disrupted</title><link>https://makewebgames.io/topic/42404-project-disrupted/</link><description><![CDATA[<p>
	<strong>Project:</strong> Disrupted
</p>

<p>
	<strong>Website:</strong> <a href="https://disrupted.city/" rel="external nofollow">https://disrupted.city/</a>
</p>

<p>
	<strong>Discord:</strong> <a href="https://discord.gg/xFXjPWhW35" rel="external nofollow">https://discord.gg/xFXjPWhW35</a>
</p>

<p>
	<br />
	Hey everyone,
</p>

<p>
	I wanted to share a project I’ve been working for quite some time now. I’m building a new browser-based text game called Disrupted, which is heavily inspired by an old game some of you might remember Zapoco. Zapoco was a unique post-apocalyptic PBBG that sadly shut down, but it left a lasting impression on a lot of players, including me. 
</p>

<p>
	My aim isn’t to just make a clone, but to revive the spirit while giving it the polish and support it deserves. Eventually, I’ll make the project open-source so the community can help shape its future. (... what tom didn't do) 
</p>

<p>
	I’m trying to capture the same gritty atmosphere Zapoco had, while expanding on it with more depth (features). That said, I’m still missing a lot: features, settings, and even some of the old scripts are gone. For example, I don’t remember exactly how the safehouse kitchen worked. How could it be upgraded? What were the production ratios? Was it something like 1 tonne of grain = 1 bread? These are details I’d really love to recover from people who played back then. If no one remembers, I’ll have to come up with my own solutions.
</p>

<p>
	So if you remember Zapoco — its features, ratios, or mechanics — please share your knowledge. It would be a huge help in making (or trying) Disrupted feel like the successor to a game many of us loved. Or just want to help build a game, your all welcome <span><span class="ipsEmoji">🙂</span></span>
</p>

<p>
	Greetings
</p>
]]></description><guid isPermaLink="false">42404</guid><pubDate>Fri, 29 Aug 2025 14:34:58 +0000</pubDate></item><item><title>My Farm Web Game project (Browsergame)</title><link>https://makewebgames.io/topic/38560-my-farm-web-game-project-browsergame/</link><description><![CDATA[<p>
	Here are some specific options:
</p>

<p>
	---
</p>

<p>
	## <span class="ipsEmoji">⚙️</span> Management / Expansion
</p>

<p>
	1. **<span class="ipsEmoji">📱</span> Mobile UI or App Mode** <span class="ipsEmoji">✅</span> completed<br />
	Touch-optimized display with icons.
</p>

<p>
	---
</p>

<p>
	## <span class="ipsEmoji">🎮</span> New Game Features
</p>

<p>
	2. **<span class="ipsEmoji">🏆</span> Competitions &amp; Challenges** <span class="ipsEmoji">✅</span> completed<br />
	Daily/Weekly goals with rewards (e.g., "Harvest 50 Carrots").
</p>

<p>
	3. **<span class="ipsEmoji">🏘️</span> Farm Decoration &amp; Expansion** <span class="ipsEmoji">✅</span> completed<br />
	Players can place buildings, decorations, and paths on their farm.
</p>

<p>
	4. **<span class="ipsEmoji">🧬</span> Animal Breeding System** <span class="ipsEmoji">✅</span> completed<br />
	Breed animals and produce offspring with traits.
</p>

<p>
	5. **<span class="ipsEmoji">🎤</span> Player Chat or Forum** <span class="ipsEmoji">✅</span> completed<br />
	Communicate directly in the game.
</p>

<p>
	6. **<span class="ipsEmoji">👑</span> Guilds &amp; Farm Communities** <span class="ipsEmoji">✅</span> completed<br />
	Achieve goals together, receive bonuses, and build together.
</p>

<p>
	7. **<span class="ipsEmoji">📦</span> Storage &amp; Inventory System** <span class="ipsEmoji">✅</span> completed<br />
	Players can expand storage capacity, store surpluses, and manage them specifically.
</p>

<p>
	8. **<span class="ipsEmoji">📜</span> Trade Agreements Between Players** <span class="ipsEmoji">✅</span> completed<br />
	Players can negotiate direct contracts, specify quantities, prices, and deadlines.
</p>

<p>
	9. **<span class="ipsEmoji">📈</span> Dynamic Economic System** <span class="ipsEmoji">✅</span> completed<br />
	Marketplace prices adapt to supply and demand. Event influences and guild bonuses are possible.
</p>

<p>
	10. **<span class="ipsEmoji">🧠</span> AI Helpers / Farm Robots** <span class="ipsEmoji">✅</span> completed<br />
	Intelligent helpers perform automated tasks such as harvesting, feeding, or watering.
</p>

<p>
	11. **<span class="ipsEmoji">🌍</span> World Map &amp; Outposts** <span class="ipsEmoji">✅</span> completed<br />
	Players can explore new areas, establish resource outposts, and control regions against each other or cooperatively.
</p>

<p>
	12. **<span class="ipsEmoji">🚚</span> Transport &amp; Supply Chains** <span class="ipsEmoji">✅</span> completed<br />
	Raw materials and goods are transported by truck, train, or drone between the farm, warehouse, outpost, and marketplace. Players must plan transport routes and capacities.
</p>

<p>
	13. **<span class="ipsEmoji">🧪</span> Research &amp; Technologies** <span class="ipsEmoji">✅</span> completed<br />
	Players can research technologies to unlock bonuses (e.g., faster harvests, better animals, more efficient storage, or new buildings).
</p>

<p>
	14. **<span class="ipsEmoji">🗺️</span> Regions with Special Properties** <span class="ipsEmoji">✅</span> completed<br />
	Different zones such as desert, ice, or volcano offer unique resources, challenges, and game mechanics.
</p>

<p>
	15. **<span class="ipsEmoji">🕹️</span> Minigames for Production Optimization** <span class="ipsEmoji">✅</span> completed<br />
	Small games such as harvest reaction tests, sorting games, or animal care memory that provide bonus yield or XP.
</p>

<p>
	16. **<span class="ipsEmoji">🎨</span> Theme &amp; Skin System** <span class="ipsEmoji">✅</span> completed<br />
	Players can customize their farm thematically (e.g., Halloween, Winter, Steampunk). Skins change the building appearance and special effects.
</p>

<p>
	17. **<span class="ipsEmoji">🏛️</span> Museum / Trophy Collection** <span class="ipsEmoji">✅</span> completed<br />
	Players can collect and display rare items, event souvenirs, or completed achievements.
</p>

<p>
	18. **<span class="ipsEmoji">🔁</span> Weekly Tasks with Story Elements** <span class="ipsEmoji">✅</span> completed<br />
	Cyclic tasks with a narrative framework (e.g., "Help the Traveling Merchant," "Save the Harvest Festival") that offer bonus rewards, dialogue, or special items.
</p>

<p>
	19. **<span class="ipsEmoji">🧼</span> Wear &amp; Maintenance System** <span class="ipsEmoji">✅</span> completed<br />
	Machines, animals, and fields require regular maintenance. Unmaintained units lose efficiency or become unusable. Players can use workshops, care stations, or special items to perform or automate maintenance.
</p>

<p>
	20. **<span class="ipsEmoji">🎡</span> Fair / Village Visits with Mini-Events** <span class="ipsEmoji">✅</span> completed<br />
	Temporary events with mini-games, rewards, special vendors, and social interactions. Can be implemented as a seasonal event or a recurring game event.
</p>

<p>
	21. **<span class="ipsEmoji">🎯</span> Prestige System for Long-Time Players** <span class="ipsEmoji">✅</span> completed<br />
	Players can advance to a new prestige level after reaching the maximum level. Rewards: exclusive skins, efficiency bonuses, access to secret content, and special quests.
</p>

<p>
	22. **<span class="ipsEmoji">🏗️</span> Construction Time Management with Boosters &amp; Delays** <span class="ipsEmoji">✅</span> completed<br />
	Buildings and projects require construction time. Players can use premium boosters, guild support, or time-reducing items. Delays due to weather, bugs, or events are possible.
</p>

<p>
	23. **<span class="ipsEmoji">🧭</span> Adventure Mode with Quests &amp; Treasure Hunt** <span class="ipsEmoji">✅</span> completed<br />
	Players can go on expeditions, recover treasure, encounter NPCs, and complete story quests. New map sections and rewards can be unlocked.
</p>

<p>
	24. **<span class="ipsEmoji">💳</span> Premium Shop with 3 Price Tiers (PayPal)** <span class="ipsEmoji">✅</span> Completed<br />
	Players can choose between 3 premium offers via PayPal:<br />
	- 7 days Premium: €1.99<br />
	- 30 days Premium: €4.99<br />
	- 90 days Premium: €11.99<br />
	Premium offers benefits such as instant construction, production bonuses, exclusive items, and fast travel.
</p>

<p>
	25. **<span class="ipsEmoji">👑</span> Premium benefits can be actively used in the game** <span class="ipsEmoji">✅</span> completed<br />
	Players with active premium status receive:<br />
	- Instant construction without waiting time<br />
	- +25% yield on all productions<br />
	- Exclusive premium buildings &amp; items<br />
	- Fast travel on the world map<br />
	- Bonus missions &amp; premium traders
</p>

<p>
	26. **<span class="ipsEmoji">📜</span> Premium quests &amp; story missions** <span class="ipsEmoji">✅</span> completed<br />
	Exclusive quests for premium players:<br />
	- Special storylines with rewards and dialogue<br />
	- E.g., "The Vanishing Trader," "Magical Spring," "Gold Rush in the Mountains"<br />
	- Access to special locations, items, and characters
</p>

<p>
	---
</p>

<p>
	<span class="ipsEmoji">✅</span> Already completed
</p>

<p>
	Now:<br />
	- <span class="ipsEmoji">💚</span> Production Queue<br />
	- <span class="ipsEmoji">🎁</span> Gifts between Players<br />
	- <span class="ipsEmoji">📊</span> Rankings (Gold, Level)<br />
	- <span class="ipsEmoji">🔧</span> Admin Area &amp; Player Management<br />
	- <span class="ipsEmoji">📋</span> Admin Quest Editor<br />
	- <span class="ipsEmoji">🧑‍🤝‍🧑</span> Friends &amp; Neighbors<br />
	- <span class="ipsEmoji">🐮</span> Animals &amp; Pet Care<br />
	- <span class="ipsEmoji">🏪</span> Marketplace<br />
	- <span class="ipsEmoji">⛅</span> Weather System<br />
	- <span class="ipsEmoji">🎪</span> Event System<br />
	- <span class="ipsEmoji">🔐</span> Account Management<br />
	- <span class="ipsEmoji">📱</span> Mobile UI / App Mode<br />
	- <span class="ipsEmoji">🏆</span> Contests &amp; Challenges<br />
	- <span class="ipsEmoji">🏘️</span> Farm Decoration &amp; Expansion<br />
	- <span class="ipsEmoji">🧬</span> Animal Breeding System<br />
	- <span class="ipsEmoji">🎤</span> Chat or Forum for Players<br />
	- <span class="ipsEmoji">👑</span> Guilds &amp; Farm Communities<br />
	- <span class="ipsEmoji">📦</span> Storage &amp; Inventory System<br />
	- <span class="ipsEmoji">📜</span> Trade Contracts between Players<br />
	- <span class="ipsEmoji">📈</span> Dynamic Economic System<br />
	- <span class="ipsEmoji">🧠</span> AI Helpers / Farming Robots<br />
	- <span class="ipsEmoji">🌍</span> World Map &amp; Outposts<br />
	- <span class="ipsEmoji">🚚</span> Transport &amp; Supply Chains<br />
	- <span class="ipsEmoji">🧪</span> Research &amp; Technologies<br />
	- <span class="ipsEmoji">🗺️</span> Regions with Special Characteristics<br />
	- <span class="ipsEmoji">🕹️</span> Minigames for Production Optimization<br />
	- <span class="ipsEmoji">🎨</span> Theme &amp; Skin System<br />
	- <span class="ipsEmoji">🏛️</span> Museum / Trophy Collection<br />
	- <span class="ipsEmoji">🔁</span> Weekly Tasks with Story Elements<br />
	- <span class="ipsEmoji">🧼</span> Wear &amp; Tear System<br />
	- <span class="ipsEmoji">🎡</span> Fair / Village Visits with Mini-Events<br />
	- <span class="ipsEmoji">🎯</span> Prestige System for Long-Term Players<br />
	- <span class="ipsEmoji">🏗️</span> Construction Time Management with Boosters &amp; Delays<br />
	- <span class="ipsEmoji">🧭</span> Adventure Mode with Quests &amp; Treasure Hunt<br />
	- <span class="ipsEmoji">💳</span> Premium Shop with 3 Price Tiers (PayPal)<br />
	- <span class="ipsEmoji">👑</span> Premium Benefits Active in-Game usable<br />
	- <span class="ipsEmoji">📜</span> Premium quests &amp; story missions <span class="ipsEmoji">✅</span> completed
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	When I have everything ready, I can give you the beta via link as soon as it is finished.
</p>
]]></description><guid isPermaLink="false">38560</guid><pubDate>Wed, 23 Jul 2025 17:41:16 +0000</pubDate></item><item><title>War Era: A Community-Driven Strategy Game of War, Politics, and Business</title><link>https://makewebgames.io/topic/38546-war-era-a-community-driven-strategy-game-of-war-politics-and-business/</link><description><![CDATA[<div>
	<div>
		<div>
			<p>
				Hello everyone,
			</p>

			<p>
				as a player of this awesome community driven game, i present to you <strong>War Era</strong>, a web based strategy game which is made by a single French developer.
			</p>

			<p>
				The game is adapted for PC and phone browsers, active players decide on further updates, no pay 2 win. For optimal play, it is recommended to log in and take action every 10 hours.
			</p>

			<p>
				<strong>War Era</strong> is about war, politics and business. Just like in the real world.
			</p>

			<p>
				<strong>Politics</strong> - each country has its own government (President, Vice President, Parliament, Ministers of Defence and Economy), the government makes the laws of the country (peace/war, alliance, taxes, etc.) and oversees the general order of the country.
			</p>

			<p>
				<strong>War</strong> - through the prism of politics, you annex other countries territories and resources. Players from other countries can join the war (attack/defend).
			</p>

			<p>
				<strong>Business</strong> - you can take up employment, create your own companies, employ other people, sell or use the resources you produce.
			</p>

			<p>
				Whole Europe is currently under attack from players in the Latin American alliance (including Spain and Poland) who have a significant player advantage. France, Germany, United Kingdom, Portugal, Belgium, Netherlands, Italy, Denmark, Romania, Greece and many others are oppressed by Latin American and their allies forces. Fight for your nation's freedom today!
			</p>

			<p>
				<a href="https://app.warera.io?referrerId=682770b07279d71c1b1963c2" rel="external nofollow">Game registration link</a> (my affiliate)
			</p>

			<p>
				<a href="https://discord.com/invite/QRa2AKTnb2" rel="external nofollow">Game discord server</a>
			</p>

			<p>
				See you on the battlefield!
			</p>
		</div>
	</div>
</div>

<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211216.png.d8ceb44187385c2496610c7e8c6bec22.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5600" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211216.thumb.png.87823ed0ee9aa28b9e23b17e1e9763fc.png" data-ratio="51.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211216.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211246.png.accf8b6687700e840707c4675d786be5.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5601" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211246.thumb.png.2d52b1ef827f2a42d2606bfbdd89f4ef.png" data-ratio="51" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211246.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211410.png.72f901dbe176939c7837292b3c67a7ba.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5602" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211410.thumb.png.4b59745060a6fd5fb0950bd6b9342458.png" data-ratio="51.1" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211410.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211451.png.67db2ce5050cfda7c2ebc348b5bb0a62.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5603" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211451.thumb.png.d40de1c3deb023f609c1d4183fe8bbb5.png" data-ratio="306.12" width="245" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211451.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211516.png.9e838be90cc50c42cd272e7033c2745d.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5604" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211516.thumb.png.56d5067561d10199fa3c77bdfe9432e0.png" data-ratio="292.97" width="256" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211516.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211532.png.9c4f23149fe0b2481eb7b39edae727a0.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5605" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211532.thumb.png.a06b708711653b675d3aa3a564ad5852.png" data-ratio="291.83" width="257" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211532.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211540.png.c6b069e09ff8d729d37f13a7d268b849.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5606" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211540.thumb.png.57f6605077f4d58e8add9b743cbbda34.png" data-ratio="291.83" width="257" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211540.png"></a></p>
<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211640.png.9340eda0b68d5aaa15f66d163e7b3087.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5607" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Screenshot_20250717_211640.thumb.png.67b0aff0c4d2fb146b2f028d94c9b6b6.png" data-ratio="291.83" width="257" class="ipsImage ipsImage_thumbnailed" alt="Screenshot_20250717_211640.png"></a></p>]]></description><guid isPermaLink="false">38546</guid><pubDate>Fri, 18 Jul 2025 05:22:05 +0000</pubDate></item><item><title>SpeedWars - Free Medieval Strategy Game</title><link>https://makewebgames.io/topic/38528-speedwars-free-medieval-strategy-game/</link><description><![CDATA[<p style="text-align:center;">
	<img class="ipsImage" data-ratio="100.00" height="750" style="height:auto;width:250px;" width="750" alt="spacer.png" data-src="https://i.imgur.com/OFq1GfC.png" src="https://makewebgames.io/applications/core/interface/js/spacer.png" /><br />
	<br />
	<br />
	<br />
	<strong>[PT]</strong><br />
	<strong>O que é SpeedWars:<br />
	SpeedWars </strong>é um jogo de estratégia medieval baseado em browser gratuito. Volte atrás no tempo e faça uma viagem pelos campos de batalha da idade média e ajude os reis poderosos mudarem a história.<br />
	<strong>IDIOMA: PT</strong><br />
	<br />
	<em>Este novo SpeedWars, aberto desde dia 29 Junho de 2025, tem uma nova administração totalmente independente da anterior.</em><br />
	<br />
	<u><em><strong>Atreva-se a participar numa nova experiência de jogo!</strong></em></u><br />
	<br />
	<strong>[EN]</strong><br />
	<strong>What is SpeedWars?<br />
	SpeedWars </strong>is a free, browser-based medieval strategy game. Travel back in time and journey through medieval battlefields, helping powerful kings change history.<br />
	<strong>LANG: PT</strong><br />
	<br />
	<em>This new SpeedWars, open since June 29, 2025, has a new administration completely independent of the previous one.</em><br />
	<br />
	<u><em><strong>Dare to participate in a new gaming experience!</strong></em></u><br />
	<br />
	<strong>WEBSITE: <a href="http://speedwars.zapto.org/" rel="external nofollow">http://speedwars.zapto.org/</a></strong>
</p>

<p><a href="https://makewebgames.io/uploads/monthly_2025_07/Promo1_SpeedWars.png.098b5d9919a92075be01fff99d5c3802.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5596" src="https://makewebgames.io/applications/core/interface/js/spacer.png" data-src="https://makewebgames.io/uploads/monthly_2025_07/Promo1_SpeedWars.thumb.png.9e78b107ba1c04d8e5757ababef101bc.png" data-ratio="150" width="500" class="ipsImage ipsImage_thumbnailed" alt="Promo1_SpeedWars.png"></a></p>]]></description><guid isPermaLink="false">38528</guid><pubDate>Sat, 12 Jul 2025 16:48:53 +0000</pubDate></item><item><title>Looking for text based mafia game script</title><link>https://makewebgames.io/topic/38380-looking-for-text-based-mafia-game-script/</link><description><![CDATA[<p>
	Hi, im looking for a start up script either grpg or mc codes, it can be the most basic game code as i am going to revamp and completly redo everything, so really just looking for a game base that i can build off of. Any coders have any old junk scripts or anything at all can you reply to this thread please,
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">38380</guid><pubDate>Wed, 14 May 2025 16:27:44 +0000</pubDate></item><item><title>Do you have a project?</title><link>https://makewebgames.io/topic/28727-do-you-have-a-project/</link><description><![CDATA[<p>
	Admin team: sorry if I’m putting this in the wrong place.
</p>

<p>
	I had a thought, and whilst I’m not an active part of this community it was my home for many years so I’d like to give back.
</p>

<p>
	do any of you budding game developers have a project in mind that you would like to bring to fruition? But maybe need that little bit of support (cost of living, financial crisis, young and broke etc)
</p>

<p>
	I’ll like you to tell me your project idea (for the sake of clarity I don’t have any intention of getting back into game development or any kind of development in general so I’m not here to steal your ideas) 
</p>

<p>
	I am only going to pick one of the projects but I would like to support one of you by either finding a years worth of hosting from these kind folks at MWG that now provide hosting, or by purchasing a license to one of the game engines available - I think this is only MCCodes and GL at the moment that offer paid versions.
</p>

<p>
	alternatively if you have all these things but need a domain I’m happy to change it and get a domain for 2 or 3 years for you.
</p>

<p>
	Just my way of giving back to the community and hopefully helping the next generation of youngsters getting into the game dev scene.
</p>

<p>
	equally if you can think of something else I can provide I am happy to consider - not sure of the learning platforms these days where you can subscribe to get tutoring etc but happy to consider it.
</p>

<p>
	forgive any grammatical errors, on phone - giving me a hard time at the moment.
</p>

<p>
	 
</p>

<p>
	please note with any of these no money will change hand I will purchase these and transfer ownership rather than getting money for your sex drugs and rock and roll from me.
</p>

<p>
	Edit: will promise to check back regularly unlike my once every other month. 
</p>
]]></description><guid isPermaLink="false">28727</guid><pubDate>Tue, 27 Sep 2022 21:15:31 +0000</pubDate></item><item><title>Check out my new game on itch.io!</title><link>https://makewebgames.io/topic/38112-check-out-my-new-game-on-itchio/</link><description><![CDATA[<p>
	Fly, dodge, and barrel roll your way to the win! Challenge yourself to beat the high score. Now with tons of maps to choose from and lots of replayability! Do you have what it takes to master the glide?
</p>

<p>
	Playable the browser on PC. All feedback is welcome.
</p>

<p>
	<a href="https://oneoverzero.itch.io/master-the-glide" rel="external nofollow">https://oneoverzero.itch.io/master-the-glide</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">38112</guid><pubDate>Sun, 15 Dec 2024 02:10:27 +0000</pubDate></item></channel></rss>
