About This File
Inventory [MAJOR UPDATED]
Introducing ItemSystem 1.0.0
This module (previously titled Inventory) is now a complete item system!
I have to decided to release this update for free to anyone who has previously purchased my inventory module.
The new zip contains 3 modules Inventory, Items & Shops.
Inventory 2.0.0
I have remade the original inventory module I made last year, I have also improved the db side of things.
It contains the same functions as before send, sell, equip & use. But I have also added unequip function and also an item filter.
In inventory 2.0.0 I have also changed how equipped items are displayed.
I have also remade/improved admin for this module, you can now edit and delete users inventories as well as crediting items.
Items 1.0.0
The first of 2 new modules added, Items is an admin module that gives you the freedom to create items their types and effects!
Types / When making new item types admins have the 3 options. Damage, Protection or Effect. If damage or protection are selected, the admin then has the option to link it to a current userStat or make a new one to connect the type to. This means admins can make there own custom equipable item types!
Effects / Admin's can make their own custom effects by selecting either a user stat or user timer from the dropdowns provided and assigning it a name.
Items / Here's where everything comes together! When making a new item you will have to select an item type. If the selected item type is linked to damage or protection then an input for the value with appear. If an item type that's linked to effects is selected then a dropdown with all effects will appear with a value input also.
Shops 1.0.0
The second module to be added, Shops allows admins to Create, edit and delete shops you can assign them locations and items. This gives admins the freedom to make shops for different locations and control what items are sold at which shop.
Installation is nice and easy with improved sql's.
GL 2.3.0 user can install the zip bundle in one go, users with versions below will need to unzip and install the 3 modules separately.
Anyone updating from the older version on inventory shouldn't have any problems installing, but if you do you can find me on here or discord BeNiiiBoiii#1377
Edited by BeNiiiBoiii
Module Update
What's New in Version 1.0.0 See changelog
Released
Inventory [MAJOR UPDATED]
Introducing ItemSystem 1.0.0
This module (previously titled Inventory) is now a complete item system!
I have to decided to release this update for free to anyone who has previously purchased my inventory module.
The new zip contains 3 modules Inventory, Items & Shops.
Inventory 2.0.0
I have remade the original inventory module I made last year, I have also improved the db side of things.
It contains the same functions as before send, sell, equip & use. But I have also added unequip function and also an item filter.
In inventory 2.0.0 I have also changed how equipped items are displayed.
I have also remade/improved admin for this module, you can now edit and delete users inventories as well as crediting items.
Items 1.0.0
The first of 2 new modules added, Items is an admin module that gives you the freedom to create items their types and effects!
Types / When making new item types admins have the 3 options. Damage, Protection or Effect. If damage or protection are selected, the admin then has the option to link it to a current userStat or make a new one to connect the type to. This means admins can make there own custom equipable item types!
Effects / Admin's can make their own custom effects by selecting either a user stat or user timer from the dropdowns provided and assigning it a name.
Items / Here's where everything comes together! When making a new item you will have to select an item type. If the selected item type is linked to damage or protection then an input for the value with appear. If an item type that's linked to effects is selected then a dropdown with all effects will appear with a value input also.
Shops 1.0.0
The second module to be added, Shops allows admins to Create, edit and delete shops you can assign them locations and items. This gives admins the freedom to make shops for different locations and control what items are sold at which shop.